JeffR Posted November 3, 2015 Share Posted November 3, 2015 I needed a baseline player model and rig for prototyping, and eventually to be used for the characters in my games.So I rigged up a simple Low-poly dude to a simple skeleton, with some nice controls to make it easier to utilize effectively.http://ghc-games.com/public/RedGuy.pngFigured I'd toss him up here, and see if anyone had a use for it. As said, it's my baseline rig, so I plan to use it in general, but if others have an interest, I could take suggestions/ideas for some improvements.Who knows, maybe given how light Red Guy is comparatively(and that there'd be source art), we could make him the default player model in the templates :PLink to him is here Quote Link to comment Share on other sites More sharing options...
Janders Posted November 4, 2015 Share Posted November 4, 2015 Actually, I'm making a dummy like character for that purpose :P I've already finished the hi-poly model and I'm currently doing the retopo. Image Quote Link to comment Share on other sites More sharing options...
JeffR Posted November 4, 2015 Author Share Posted November 4, 2015 Feel free to copy the rig once that dude is ready to go :) Quote Link to comment Share on other sites More sharing options...
Steve_Yorkshire Posted November 4, 2015 Share Posted November 4, 2015 http://somethingsensitive.com/Smileys/default/noice.png Quote Link to comment Share on other sites More sharing options...
chriscalef Posted November 4, 2015 Share Posted November 4, 2015 Very noice! Hey @Janders, is that dummy you're making going to be shared? I'd love to have something like that to use when I want to get attention away from the art assets and onto the motion, or whatever else I'm trying to emphasize. Quote Link to comment Share on other sites More sharing options...
saindd Posted November 4, 2015 Share Posted November 4, 2015 Why don't you guys just use MakeHuman? http://www.makehuman.org/Free, open-source software and art. And the art can be automatically rigged, in a format compatible with Blender's. Quote Link to comment Share on other sites More sharing options...
Janders Posted November 5, 2015 Share Posted November 5, 2015 Hey @Janders, is that dummy you're making going to be shared? Yes, the idea is to be made a neutral default character for Torque. Quote Link to comment Share on other sites More sharing options...
chriscalef Posted November 5, 2015 Share Posted November 5, 2015 Awesome, thanks for clarifying. I like where you're going with it!@saindd: My interest in the generic models is because I want to make videos showing off motion and AI, without the distraction of particular character details. I am also _very_ interested in MakeHuman, however. I haven't taken the time yet to research the full pipeline from makehuman/blender into a rigged and finished character in Torque, have you used it a lot and found that to be a no brainer process? Any tips? Quote Link to comment Share on other sites More sharing options...
saindd Posted November 5, 2015 Share Posted November 5, 2015 MakeHuman -> Blender -> DAE and that's pretty much it. Of course, assuming you rewrote parts of the character class to match the new bone structure. You'll eventually have to do that, since the current code is unusable. =\ Quote Link to comment Share on other sites More sharing options...
chriscalef Posted November 5, 2015 Share Posted November 5, 2015 Cool, thanks!Does MakeHuman deal with clothing very well? Or is it mainly just for making the naked human mesh? Quote Link to comment Share on other sites More sharing options...
saindd Posted November 5, 2015 Share Posted November 5, 2015 Clothing sucks. But, even if it was good, manually doing the clothes with Blender's sculpting tools seems like a better option. Or Marvelous Designer. Quote Link to comment Share on other sites More sharing options...
chriscalef Posted November 5, 2015 Share Posted November 5, 2015 Wow, didn't know about Marvelous Designer yet, that's pretty impressive...Thanks for the info! Quote Link to comment Share on other sites More sharing options...
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