retron Posted November 3, 2015 Share Posted November 3, 2015 I've been trying to find a way to dynamically adjust the characters feet to the ground, by casting a ray from his feet bone. I'm successfully able to do that, but then, i can't seem to use TSShapeConstructor::setNodeTransform to change the bone position. According to the docs, it should allow me to change the base transform of the bone. Quote Link to comment Share on other sites More sharing options...
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