thunder Posted November 5, 2015 Posted November 5, 2015 http://i0.wp.com/www.enemytrenches.com/wp-content/uploads/2015/11/anim.png?w=640this is my own playermodel, with my own animations... and it still screws up!I really dont bother this.. Quote
Duion Posted November 5, 2015 Posted November 5, 2015 Animation workflow is a bit complicated, but I never experienced such an issue, does this happen with older versions of Torque also? Or what does the issue consist of? Quote
Nils Posted November 6, 2015 Posted November 6, 2015 Do you get any errors in the console?Delete the cached dts file, load the collada file and check for errors. This could be a skinning issue if you're using your own mesh/skeleton with animations. Quote
J0linar Posted November 6, 2015 Posted November 6, 2015 this looks like weighting errors to me, especially sincea) the upper part of the body, the arms, seem to overlap each other in the animationb)same happens on the feetI would suggest you to go thru your Armature Setup and clean those weighting errors, its just that.If you use Blender, sometimes when using Autoweithing, you can these kinds of results.These issues can be fixed by manually going thru the weights of the bones and removing the influence where you dont want it. Quote
thunder Posted November 6, 2015 Author Posted November 6, 2015 I used milkshape first, took it into lightray 3d and binded the mesh there, back in milshape, created the animation, saved.. Imported it to blender checked animation and exported it to collada.I think torque is wierd.. Quote
thunder Posted November 6, 2015 Author Posted November 6, 2015 nah.. sorry guys.. I off torque.. this is just getting harder than I expected.. Quote
saindd Posted November 6, 2015 Posted November 6, 2015 That's gamedev. A breakfast full of frustration and deception. And we love it. Quote
thunder Posted November 12, 2015 Author Posted November 12, 2015 yea.. when I use that .. Torque chrashes when I try to load model Quote
thunder Posted November 14, 2015 Author Posted November 14, 2015 actually I think I found the error... I have both milkshape versions on computer and I think its because I imported the fbx file into 1.8.5 first.. it seems to me that 1.8.5 corrupt the model in some way so it cant be exported with animations, even if you take it into 1.8.4 and export it from there.Because the same thing happend for me with a model I made in 1.8.5 and took into a program and should export as animated md3 model..So I think 1,8,5 is something wrong with... I have reported it to Mete on milkshape3d.comso we'll see.. well then I am back to my problem with importing an fbx file.. because the one in 1.8.4 does rarely works :) Quote
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