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Particles with material support?


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I've noticed that in the editor, the particles only support simple textures. Apparently, there's no support for materials, so i can't use normal-mapped bullet-holes or other effects with different specularity/normals, etc. Not even animated particles.

Is there a way to circumvent this?

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I'm not completely sure, but I believe materials did some unnecessary work for particles.

Also, particles have some features that materials don't currently have. Most important is the softness, so you'd have to implement that too on materials to avoid losing functionality.

Anyways, I'm not saying it's impossible to do in a proper and efficient way, just saying that it'll take a lot of work.

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