saindd Posted November 6, 2015 Share Posted November 6, 2015 I've noticed that in the editor, the particles only support simple textures. Apparently, there's no support for materials, so i can't use normal-mapped bullet-holes or other effects with different specularity/normals, etc. Not even animated particles.Is there a way to circumvent this? Quote Link to comment Share on other sites More sharing options...
LukasPJ Posted November 7, 2015 Share Posted November 7, 2015 I'd recommend you to write your own shaders instead of using the material system, as it would be too much work using materials in an efficient way. It's not just flip a switch (I tried once) also the material system is not geared for particles at the moment Quote Link to comment Share on other sites More sharing options...
saindd Posted November 7, 2015 Author Share Posted November 7, 2015 But that kinda defeats the purpose of using the engine per-se. The pros are the editors and the abstractions.Why do you say using materials is not efficient? Quote Link to comment Share on other sites More sharing options...
Duion Posted November 7, 2015 Share Posted November 7, 2015 You can have normal mapped bullet holes, since they are decals and not particles. Quote Link to comment Share on other sites More sharing options...
LukasPJ Posted November 7, 2015 Share Posted November 7, 2015 I'm not completely sure, but I believe materials did some unnecessary work for particles.Also, particles have some features that materials don't currently have. Most important is the softness, so you'd have to implement that too on materials to avoid losing functionality.Anyways, I'm not saying it's impossible to do in a proper and efficient way, just saying that it'll take a lot of work. Quote Link to comment Share on other sites More sharing options...
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