saindd Posted November 6, 2015 Posted November 6, 2015 I've noticed that in the editor, the particles only support simple textures. Apparently, there's no support for materials, so i can't use normal-mapped bullet-holes or other effects with different specularity/normals, etc. Not even animated particles.Is there a way to circumvent this? Quote
LukasPJ Posted November 7, 2015 Posted November 7, 2015 I'd recommend you to write your own shaders instead of using the material system, as it would be too much work using materials in an efficient way. It's not just flip a switch (I tried once) also the material system is not geared for particles at the moment Quote
saindd Posted November 7, 2015 Author Posted November 7, 2015 But that kinda defeats the purpose of using the engine per-se. The pros are the editors and the abstractions.Why do you say using materials is not efficient? Quote
Duion Posted November 7, 2015 Posted November 7, 2015 You can have normal mapped bullet holes, since they are decals and not particles. Quote
LukasPJ Posted November 7, 2015 Posted November 7, 2015 I'm not completely sure, but I believe materials did some unnecessary work for particles.Also, particles have some features that materials don't currently have. Most important is the softness, so you'd have to implement that too on materials to avoid losing functionality.Anyways, I'm not saying it's impossible to do in a proper and efficient way, just saying that it'll take a lot of work. Quote
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