thunder Posted November 8, 2015 Share Posted November 8, 2015 Ok so I found this:http://sourceforge.net/projects/milkman3d/?source=typ_redirectis there anybody who can help me out implementing this?havent got a clue about coding myself, well a little but not near enough todo this.. Quote Link to comment Share on other sites More sharing options...
Mud-H Posted November 9, 2015 Share Posted November 9, 2015 I'm not sure what this does but I don't think you need it. You should be able to export .DAE from MilkShape that work directly in T3D.I assume that this code would allow to render directly a ms3d object in T3D but from what I know about T3D coding, this would be a complex coding job... I will have a look at your model and try to figure why it's not exporting right for T3D. Quote Link to comment Share on other sites More sharing options...
Bloodknight Posted November 10, 2015 Share Posted November 10, 2015 Milkshape also has a dts exporter for torque if thats all you need Quote Link to comment Share on other sites More sharing options...
thunder Posted November 10, 2015 Author Share Posted November 10, 2015 yea.. problem is that everytime I try to open the model as exported dts in torque the game chrashes...Edit: just think how easy things would be with the normal model of a program, regardless if its milkshape or blender.. Quote Link to comment Share on other sites More sharing options...
JeffR Posted November 11, 2015 Share Posted November 11, 2015 Do you have a log file from when it crashes from loading a model? Quote Link to comment Share on other sites More sharing options...
thunder Posted November 14, 2015 Author Share Posted November 14, 2015 Do you have a log file from when it crashes from loading a model?where do I find this? Quote Link to comment Share on other sites More sharing options...
JeffR Posted November 14, 2015 Share Posted November 14, 2015 it should generate a console.log file in the same directory as the exe. Quote Link to comment Share on other sites More sharing options...
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