chriscalef Posted November 15, 2015 Share Posted November 15, 2015 Just wondering if anyone out there has a solid understanding of the black magic involved in creating a new editor. I recall having a boatload of issues when I created Ecstasy Motion as its own editor, mostly related to not being able to reliably control windows when switching between editors, and in general just not understanding all the callbacks and things that need to be set up just so in order to play nice with the world editor and menus.I'm about to get involved in this again for an openSimEarth editor, and I've completely forgotten most of what I had to do for EM, but I came across this old posting of mine from 2012: http://www.garagegames.com/community/forums/viewthread/132256Back then @JeffR was sharing my pain, at least. Have you been back to this neck of the woods since, Jeff? Anything gotten easier?Nothing has really broken for me yet this time around, I'm just barely getting started... but I expect the process to be long and difficult, so figured a preemptive cry for help here probably wouldn't be a bad idea...In any event, if others are interested I can share whatever I figure out. Quote Link to comment Share on other sites More sharing options...
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