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Posted

I'm only download torque and create new project. When I compiled my project and launched him. Occurs nothing and it isn't launched. I haven't error at compilation. Why not launched?

Posted

What are the steps you use?


what version of visual C++ are you using? You installed Directx SDK?


Compile with "release" and "win32" then try to launch the game.


I'm pretty sure you miss something...

Posted

I use VS2013. Yes, I have a DirectX SDK. I Tryed compile in Release win32. Nothing change.


P.S. I don't change options of project. They default. I only generate project and compile him. Maybe is because I have 64bit system? and I compile in "win32". Maybe I should change on "x64"?

Posted

OK don't worry let me try to help you. No, It has nothing to do, if you have win x64 and you compiled in 32.


Well first read the wiki http://wiki.torque3d.org/ and some post from the beginner side http://forums.torque3d.org/viewforum.php?f=12


So, to discard download the game engine binaries from here http://wiki.torque3d.org/main:downloads and then execute it, that its you can now make you own game. If everything go right now you know T3D run in your machine... If you still want to compile for what ever you reason, read this


http://wiki.torque3d.org/introduction:what-to-download

http://wiki.torque3d.org/introduction:your-first-project

http://wiki.torque3d.org/coder:compiling-in-windows

http://forums.torque3d.org/viewtopic.php?f=12&t=429


Made With Torque 3D: http://forums.torque3d.org/viewtopic.php?f=2&t=126

A lot of tutorials http://www.garagegames.com/community/forums/viewthread/134078/1


Regards,

John

Posted

what version of dx are u running? and what version of the sdk did u download?


are u using NVidia Physx? or are you using torque physics in the project manager?


what modules are u using for the generation of the project?

Posted

I'm have SDK (june 2010). I have directX11 or 12. My project haven't Physx, but I have PhisX of latest version. I use bullet phisics in my project. Also I use FMod sound.


P.S. Yes, I have FMod SDK of latest version.

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