GoldNotch Posted November 16, 2015 Share Posted November 16, 2015 I'm only download torque and create new project. When I compiled my project and launched him. Occurs nothing and it isn't launched. I haven't error at compilation. Why not launched? Quote Link to comment Share on other sites More sharing options...
Johxz Posted November 17, 2015 Share Posted November 17, 2015 What are the steps you use?what version of visual C++ are you using? You installed Directx SDK?Compile with "release" and "win32" then try to launch the game.I'm pretty sure you miss something... Quote Link to comment Share on other sites More sharing options...
LukasPJ Posted November 17, 2015 Share Posted November 17, 2015 Moved to beginner Quote Link to comment Share on other sites More sharing options...
GoldNotch Posted November 17, 2015 Author Share Posted November 17, 2015 I use VS2013. Yes, I have a DirectX SDK. I Tryed compile in Release win32. Nothing change.P.S. I don't change options of project. They default. I only generate project and compile him. Maybe is because I have 64bit system? and I compile in "win32". Maybe I should change on "x64"? Quote Link to comment Share on other sites More sharing options...
Johxz Posted November 18, 2015 Share Posted November 18, 2015 OK don't worry let me try to help you. No, It has nothing to do, if you have win x64 and you compiled in 32.Well first read the wiki http://wiki.torque3d.org/ and some post from the beginner side http://forums.torque3d.org/viewforum.php?f=12So, to discard download the game engine binaries from here http://wiki.torque3d.org/main:downloads and then execute it, that its you can now make you own game. If everything go right now you know T3D run in your machine... If you still want to compile for what ever you reason, read thishttp://wiki.torque3d.org/introduction:what-to-downloadhttp://wiki.torque3d.org/introduction:your-first-projecthttp://wiki.torque3d.org/coder:compiling-in-windowshttp://forums.torque3d.org/viewtopic.php?f=12&t=429 Made With Torque 3D: http://forums.torque3d.org/viewtopic.php?f=2&t=126A lot of tutorials http://www.garagegames.com/community/forums/viewthread/134078/1 Regards,John Quote Link to comment Share on other sites More sharing options...
marauder2k9 Posted November 18, 2015 Share Posted November 18, 2015 what version of dx are u running? and what version of the sdk did u download? are u using NVidia Physx? or are you using torque physics in the project manager? what modules are u using for the generation of the project? Quote Link to comment Share on other sites More sharing options...
GoldNotch Posted November 18, 2015 Author Share Posted November 18, 2015 I'm have SDK (june 2010). I have directX11 or 12. My project haven't Physx, but I have PhisX of latest version. I use bullet phisics in my project. Also I use FMod sound.P.S. Yes, I have FMod SDK of latest version. Quote Link to comment Share on other sites More sharing options...
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