chriscalef Posted December 7, 2015 Share Posted December 7, 2015 I've never done anything on my own with mountObject, but now I'm finding a pressing need to make it work. I've been testing on tsStatic, but ultimately I'm going to need to do it with PhysicsShape (or, GameBase if we want to go deeper, unless it's going to go all the way down to any SceneObject).I just discovered PR #680 and I see it on the list for 3.8. Did it make it in? I'll have to DL and test it, hadn't gotten around to it, but am curious if anyone has any help for me on this issue anyway. For example, do we still need nodes named "mount0" etc or can we just mount to any node now? And does the mounted shape still need a "mountpoint" node? Or is all that just the ShapeBase implementation? Quote Link to comment Share on other sites More sharing options...
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