Bloodknight Posted December 7, 2015 Share Posted December 7, 2015 (edited) [/size]Torque 3D MIT Uservoice Wishlist[/size]This is the complete list of wishes from the garage games uservoice, I intend to relist them in some orderly fashion.Some are done, some are works in progress, some despite wishful thinking are never likely to happen, especially with the current manpower issues, these along selected items from the other places where features are requested can form the goto list if you want to work on the engine, or users can add their own to the list and start work.If you are working on one of these and wish to say so, I can put your @link next to them so people who want to help with specific partsAlso I've no idea how this clashes with jeffs new posts, if it does then... I've prepared a list for him :p Add full support for Linux Operating Systems to Torque 3DMultiple CPU Core Usage (for skinned meshes especially)A new scripting languageShader Composer / Material EditorOpen GL 4.x support for Torque3DAdd full support for Mac OS X to Torque 3DAI System - Navgraph, planner, fuzzy state machinePhysical Based Lighting/Shader (PBR)A system like kismet from unreal engine 3DX11 SupportGlobal IlluminationUpdate the Terrain SystemInverse Kinematics for character animationExport to mobile platformsweather systemCreate an Open Source Alternative to TorsionGUI system Overhaul for Torque 3DTerrain Streaming or PagingWind animation and collision support for groundcover objects3d skyboxMultiple Viewports in World EditorRevamp the Shadow systemBetter support for MinGW compilersUpgraded sketch toolAdvanced snapping optionshitboxes aka locational damageKEY FEATURE - Please keep Torque-3D-Linux Generic (Non-Os and Non-Version specific! )Animation BlendingAdd Torque3D to Steam GreenlightSteps in the FPS Tutorial for how to compile Torque3D for the first time.CgFX Shader Language integrationUse a Plug-in Architecture so all the Add-ons could work togetherAdd full support for Linux Operating Systems to Torque 2DConvert data serialization over to use TAMLIn game cinematicsMore Full Featured templates/Starter kitsForest Editor to support multiple forest objects per missionPlay through web page, with streaming capabilitiesSupport for Intel Graphics CardsDisplacement map option.Core Engine refactor with Core Plus modulesPhysX vehicleC# implementedLight animation for the emissive materialwetness PostFX and wetness custom materialTorque Smart ptr: Shared, Weak, and ScopedSeperate Sever from ClientXMLVM toolchain for cross compiling to .Net, iOS, Android and JavaA scripting language like GML (Game Maker Language)Realistic Skin ShaderRim Lighting Shaderscreenspace lightningElevation mask for terrain-painting and new filling functionAdd placement of physicsForce objects to the World EditorRe-add terrain erosionMore efficient / intuitive handling of the editorAdd TorqueScript Prefab methodsAdditional options for forest/mesh paintingPhong TesselationMore Simgroups/better managing (forest items, terrain materials...)Bigger brushesMarble ClassVehicle steering return-to-centreBetter Zip file functionalityOcclusion VolumeRayInfo distance with ContainerRayCastDatabase: Simple and ComplexMVC Design Pattern (Component System?)An unreal mesh paint like editor hooked into shadergenSetDPIAware()Add terrain layer sensitivity to the forestEnable looping for GuiTheoraCtrl.Zone UpdateSupport for exporting game to the Flash platformAi poses and ContactTimer Pack/Unpack update fix (already in resources)T2D Style Toybox Systembeefing up the sketch toolJitter in terrain system between terrain and modelsFeature: "externalCommand" for Torque 3DGuiHealthHud - a C++ replacement for the scripted numerical health hudImproved Color PickerAdd new GuiBitmapStringCtrl that strings a number of images Art and level development*Interior/structure designer like Constructor*Prefab object that combines models and scripts*Improve forest editor *Beefing up the sketch tool*Beef up the material editor*Fix the Shadow system*Jitter in terrain system between terrain and models*Add weather system*Better snapping system*Better Zip file functionality*Re-add terrain erosion*Add terrain specular, and if needs be, remove parallax from the terrain pass to make way for it, but retain parallax for shapes.*Add the ability to set a kind of 'alpha mask' for the terrain tools, so you can set the strength & shape of the tools a bit more specifically.*Add more flexibility in the noise tool again, maybe being able to set a tiled heightmap mask to it so you can again control the behaviour of it better depending on design requirements.*Water... although I haven't played around with it in recent builds, and it may have been changed since I have used it properly, the settings for water could really be simplified down to make it more user-friendly, a lot of the settings are awkwardly named considering their effects on the water blocks.*A basic precipitation and particle library *Add split screen "viewports"*Better terrain materials manager*Add a semi "auto-zone" widget kinda thing. for example selecting a building shape, and at the click of a button, create a "zone" item matching its bounds etc.*Ground Cover needs collision support *Add terrain layer sensitivity to the forest *Improve character import *Add more keyboard shortcuts and show on the menu*Light bleeding through the seems*Possibly change the ground cover and forest editor to be 2 more generalized editors*when standing outside of a zone, particles and lights are visible that are created inside of it. the only way that they should be visible is by looking inside the zone through a portal.*Occlusion Volume. It should have a switch that allows it to effect the terrain behind it or not. As it stands, it causes the terrain to disappear behind it, which u don't always want.*More 3D imports*Artist friendly - add sliders along w numbers input*SKYBOX and SCATTER SKY should work together somehow*Better animation blendingeverything that says 'improve' or one of its 20 million gazillion alternative ways to say improve need moving to a separate list, since clearly, the feature exists in some form, also to some extent they are the most pointless and irritating *wishes* in list form, they need to be discussed. if you believe this is an important area of work, take an item and create its own thread, make sensible suggestions and notes about what is missing of needs adding/enhancing.TODO Note: Rework to new thread with appropriate separation. Edited July 11, 2016 by Bloodknight Quote Link to comment Share on other sites More sharing options...
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