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Posted

You SHOULD be able to just move the root node of the model/rig as part of the animation, and it should try and auto-calculate the ground speed based on that.

Posted

So, in theory, i just have to make sure my movement animations are not in-place, so the engine can calculate the difference between the root node and the bounds? What if i don't have a bounds object, using the one specified by the engine?

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