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Ground transforms with COLLADA?


saindd

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According to this: http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Primer/torque_art_primer.html


The export of ground transforms depends on the modeling package, which i'm assuming depends on a specific DSQ plugin, like the one for Milkshape. Is this information still valid? How can i export a ground transform from Maya to COLLADA and, then, Torque?

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