JeffR Posted December 12, 2015 Share Posted December 12, 2015 PR: https://github.com/GarageGames/Torque3D/pull/1461 Link to comment Share on other sites More sharing options...
JeffR Posted January 17, 2016 Author Share Posted January 17, 2016 The deferred shading work is actually already merged into Az's deferred shading changes, so testing that also tests this.For reference: http://forums.torque3d.org/viewtopic.php?f=40&t=533 Link to comment Share on other sites More sharing options...
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