JeffR Posted December 12, 2015 Posted December 12, 2015 PR: https://github.com/GarageGames/Torque3D/pull/1461
JeffR Posted January 17, 2016 Author Posted January 17, 2016 The deferred shading work is actually already merged into Az's deferred shading changes, so testing that also tests this.For reference: http://forums.torque3d.org/viewtopic.php?f=40&t=533
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