saindd Posted December 22, 2015 Share Posted December 22, 2015 Right now, Torque uses Z-UP, Positive Y front. But this sucks, because every tool in my set in Negative Y front. Blender, Maya, whatever, you name it. Even Rigify uses a different orientation, which is Blender's default. So, how can we change the default orientation of the engine? Quote Link to comment Share on other sites More sharing options...
JeffR Posted December 22, 2015 Share Posted December 22, 2015 It's going to be a lot easier to just rotate and apply the rotation in blender to make the guy face y+ than rewrite the engine to use y-. Quote Link to comment Share on other sites More sharing options...
saindd Posted December 22, 2015 Author Share Posted December 22, 2015 It's not that simple. I'll have to re-orient all my 50 animations and the skeleton. Quote Link to comment Share on other sites More sharing options...
JeffR Posted December 23, 2015 Share Posted December 23, 2015 Az actually floated the suggestion of having an option on import to rotate it so it's 180 degrees, effectively flipping the y.Think that'd be a good solution there? Quote Link to comment Share on other sites More sharing options...
saindd Posted December 23, 2015 Author Share Posted December 23, 2015 COLLADA doesn't seem to support horizontal axis definition, only up_axis in the asset tag. It would have to be something like the "ground model" option. Quote Link to comment Share on other sites More sharing options...
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