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Posted

Right now, Torque uses Z-UP, Positive Y front. But this sucks, because every tool in my set in Negative Y front. Blender, Maya, whatever, you name it. Even Rigify uses a different orientation, which is Blender's default. So, how can we change the default orientation of the engine?

Posted

Az actually floated the suggestion of having an option on import to rotate it so it's 180 degrees, effectively flipping the y.


Think that'd be a good solution there?

Posted

COLLADA doesn't seem to support horizontal axis definition, only up_axis in the asset tag. It would have to be something like the "ground model" option.

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