Andrey_Nevacode Posted December 22, 2015 Posted December 22, 2015 I successfully compiled Torque3D with Bullet Library, but in the game i can pass through vehicle and rigid shapes. Quote
Andrey_Nevacode Posted December 23, 2015 Author Posted December 23, 2015 OK. I hope we will have a solution for bullet in future. Quote
Timmy Posted December 23, 2015 Posted December 23, 2015 This branch is a little old now but it shows how to enable basic physics interaction with vehicles https://github.com/rextimmy/Torque3D/tree/physx3_advanced works with bullet and physx. It will work the latest t3d physics (they are unchanged since i created that branch) Quote
Timmy Posted December 23, 2015 Posted December 23, 2015 Have you considered making a PR? Between DeadlyMatter, D3D11 branch and physx3 cmake stuff i just haven't found the time ;) . I will PR it all some day lol Quote
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