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change texture size/scale


Johxz

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How I can use all of this texture option? What kind of texture we need to add?


Right now I using InsaneBump v2 and generate three kind of texture, normal, specular and HGT? The .hgt is Height Map??? I'm using in the right place?.... Either way the wall don't look good.


http://i.imgur.com/i9RZnYT.png


thanks for the help!

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See that "Color" square next to the diffuse map? Change it to white. It is changed to grey, that is why the texture is so dark.

And you use the wrong one, you put it into the detail normal map, but it needs to be in the detail map.

But overall I would suggest you to adjust the UV-map sizes in your modeling program and use a regular texture without detail layer.

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