Johxz Posted December 28, 2015 Share Posted December 28, 2015 I have a doubt, how I can change the size/scale of my texture?http://i.imgur.com/neeREuM.png Quote Link to comment Share on other sites More sharing options...
Duion Posted December 28, 2015 Share Posted December 28, 2015 Do you see that "Detail Map" field down there? And do you see the text "Scale" as well? You can try that, but you may have to setup your material different then, the detail map is similar to a terrain detail map. Quote Link to comment Share on other sites More sharing options...
Johxz Posted December 28, 2015 Author Share Posted December 28, 2015 hi @Duion yes I was using the "Detail Map" option but the texture is more darker and I can't use a value lower that 1. Quote Link to comment Share on other sites More sharing options...
Johxz Posted December 28, 2015 Author Share Posted December 28, 2015 How I can use all of this texture option? What kind of texture we need to add? Right now I using InsaneBump v2 and generate three kind of texture, normal, specular and HGT? The .hgt is Height Map??? I'm using in the right place?.... Either way the wall don't look good.http://i.imgur.com/i9RZnYT.pngthanks for the help! Quote Link to comment Share on other sites More sharing options...
Duion Posted December 28, 2015 Share Posted December 28, 2015 See that "Color" square next to the diffuse map? Change it to white. It is changed to grey, that is why the texture is so dark.And you use the wrong one, you put it into the detail normal map, but it needs to be in the detail map.But overall I would suggest you to adjust the UV-map sizes in your modeling program and use a regular texture without detail layer. Quote Link to comment Share on other sites More sharing options...
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