Jump to content

Recommended Posts

Posted

Do you see that "Detail Map" field down there? And do you see the text "Scale" as well? You can try that, but you may have to setup your material different then, the detail map is similar to a terrain detail map.

Posted

How I can use all of this texture option? What kind of texture we need to add?


Right now I using InsaneBump v2 and generate three kind of texture, normal, specular and HGT? The .hgt is Height Map??? I'm using in the right place?.... Either way the wall don't look good.


http://i.imgur.com/i9RZnYT.png


thanks for the help!

Posted

See that "Color" square next to the diffuse map? Change it to white. It is changed to grey, that is why the texture is so dark.

And you use the wrong one, you put it into the detail normal map, but it needs to be in the detail map.

But overall I would suggest you to adjust the UV-map sizes in your modeling program and use a regular texture without detail layer.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...