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T3D Editor freeze under Windows 10.


LoLJester
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T3D Editor freezes whenever I press on the Browse button in the ShapeEditor's Mounting tab, the "add new sequence" button in the Seq tab, the Browse button in the create new Terrain dialog, etc. It's been like that since I installed Windows 10. I'm using T3D 1.2. Anybody knows how to fix this problem?

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T3D Editor freezes whenever I press on the Browse button in the ShapeEditor's Mounting tab, the "add new sequence" button in the Seq tab, the Browse button in the create new Terrain dialog, etc. It's been like that since I installed Windows 10. I'm using T3D 1.2. Anybody knows how to fix this problem?

 

Just a thought here. Have you tried any of the newer Torque 3D MIT versions? A LOT has happen since T3D 1.2.


I have used Torque 3D MIT version 3.51(with AFX 2.0) on windows 10 without any issues so far.

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The thing is that my whole game is based on T3D 1.2. I can't switch right now.

I'm quite sure it has something to do with Win 10's Explorer and T3D live update.

Explorer would sometimes open right away, 20 to 30 minutes later, or not at all.

Has anybody else had the same problem?

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Sorry, I didn't mean "well just switch to 3.8 right now". Just wanted you to grab 3.8 so we could see if the issue went away in the newer version of the engine.


As it didn't, that implies it's an issue that hasn't been fixed, or an issue specific to your system.


Can you provide a bit more detail on why you think it ties to the live update? That lead sounds promising.

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T3D Editor freezes whenever I press on the Browse button in the ShapeEditor's Mounting tab, the "add new sequence" button in the Seq tab, the Browse button in the create new Terrain dialog, etc. It's been like that since I installed Windows 10. I'm using T3D 1.2. Anybody knows how to fix this problem?

Sorry bud, not seeing any of these in T3D 1.2. Is there any console output before it hangs?


I also have a project that is "stuck" in 1.2-land and from Win7 -> Win8 -> Win10 upgrades all has functioned as expected so far.


Anyway, the place to start debugging should be Engine/source/platformWin32/nativeDialogs\fileDialog.cpp - I'm guessing drop a breakpoint in FileDialog::Execute() and head down the rabbit hole....

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Problem seems to be with GetOpenFileName(&ofn); in FileDialog::Execute().

It works when I place a Breakpoint next to GetOpenFileName(&ofn) in Debug mode, but freezes T3D in Release mode.

 

Okay my main machine upgraded to Win 10 this morning. I shall also test it out more in depth. I have so far on my Win 10 laptop been running T3D MIT version 3.51 without issues... I will test on my desktop as I work on it this evening(testing a version 3.8 of course).


Expect some feedback this morning :D

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  • 2 weeks later...
@Dwarf King: So, what did you find out?

 

I have not seen any freezes so far with the editor, but I have seen it with Visual Studio 2013 and Firefox from time to time. I had to restart the Machine. However it is now gone. I think it is Windows 10 related to some updates. Also many people have experience some freezes with their programs. Running them in WIndows 7 compatible mode on WIndows 10 might help some... Just a thought.


That is all I have so far. I shall look further as I am porting my project to Torque 3D 3.8 with DX 11 and AFX now. So as I work more with it on a daily schedule I will sooner or later see if anything pops up and return to this thread.

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@Dwarf King:

Just so you know the dx11 stuff is definitely not ready for production type releases, it's very much still a WIP. I am absolutely snowed under in other work at the moment and most likely won't get much more done with it till some time in February.

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@Dwarf King:

Just so you know the dx11 stuff is definitely not ready for production type releases, it's very much still a WIP. I am absolutely snowed under in other work at the moment and most likely won't get much more done with it till some time in February.

 

@Timmy


Hi Timmy, I know :D But I was thinking that by porting the project I could help out by testing it up with what we have so far.


That way I can also get use to some of the more big changes in the folder structure and the AFX(from @Azaezel branch 3.8 with DX 11 and AFX). files as I have noticed how those are also moved around :o


No worries. My main project is still in version 3.51(DX 9) as that is damn stable. Releasing a DX 9 game is not a shame at all as it works really well in Windows 10 :D


Thanks for being so kind to let me know, I really appreciate that :D

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Oh yeah more testing the better, it's really hard to test every single different scenario. So yeah I definitely encourage everyone to keep testing :mrgreen:


Anyway back on topic i been running and developing with T3D with Win 10 and never had any dramas yet, it's stable as.

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