SqHd Posted January 8, 2016 Posted January 8, 2016 Hi all.I'm trying to implement UAISK in T3D 3.8, but it crashes when I click the "New Use Defaults" button in the editor when I try to create a new marker.(It also doesn't work in T3D 3.7 either.) Confirmed working in T3D 3.5 and 3.6.3.Anybody know of a code change between 3.6.3 and 3.7 that could cause this? Bc I was surprised it's not working since it's all scripting; no engine changes.Note: I used the custom install UAISK instructions and these additions: http://www.garagegames.com/community/forums/viewthread/134878 (post #9) Quote
Jason Campbell Posted January 10, 2016 Posted January 10, 2016 I am afraid I haven't tried it yet. Perhaps I can try this weekend. Quote
SqHd Posted January 10, 2016 Author Posted January 10, 2016 Thanks. Let me know how it goes.It's such a useful add-on, it would be great to keep it compatible with the current version of T3D. Quote
Jason Campbell Posted January 11, 2016 Posted January 11, 2016 I got to the same point. Sad to say that trying to debug in Torsion leaves me with nothing. The crash is complete and leaves me nothing in the console. It must be something to do with the UAISK editor or ai scripts. I've been looking but nothing yet. Quote
SqHd Posted January 11, 2016 Author Posted January 11, 2016 Thanks for testing. (I was hoping it was just some silly oversight on my part... sigh).I'm working on it now, but with out any console data, it's tough.Hopefully, I'll have a "Eureka!" moment at some point. :shock: Quote
Jason Campbell Posted January 11, 2016 Posted January 11, 2016 It works if you add the AImarkers from the Library in the object editor. Then the markers can be edited. Ill continue to look into why you cant create in the ai editor. Quote
SqHd Posted January 11, 2016 Author Posted January 11, 2016 l was just going to post the same discovery. ;) Quote
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