Johxz Posted January 13, 2016 Posted January 13, 2016 if someone want to play around with this...GTA 1 City Mapshttps://drive.google.com/file/d/0B9GUwtDHCp_eOEVSdlJSQ1lLbkk/view?usp=drivesdkGTA 2 City Mapshttps://drive.google.com/file/d/0B9GUwtDHCp_ebnAwTnlyVUFKRDA/view?usp=drivesdk Quote
Duion Posted January 13, 2016 Posted January 13, 2016 Grand Theft Torquehttp://i.imgur.com/dKM2tR4.jpghttp://i.imgur.com/TgAdfjk.jpg Quote
Mud-H Posted January 13, 2016 Posted January 13, 2016 Interesting :) Are they really GTA cloned city models or made to build a GTA like city? And GTA 1 and GTA 2 are only naming for the pack I guess, because if I recall correctly GTA 1 and 2 were strictly 2D... Quote
Duion Posted January 13, 2016 Posted January 13, 2016 I imported the GTA1 San Andreas files, it is indeed a full 3D model, but it looks kind of stupid at some spots, since it was meant for a 2D top down perspective. Quote
Mud-H Posted January 13, 2016 Posted January 13, 2016 I imported the GTA1 San Andreas files, it is indeed a full 3D model, but it looks kind of stupid at some spots, since it was meant for a 2D top down perspective. Yeah they look a bit too much low-poly and low resolution but still good for prototyping. Quote
Duion Posted January 13, 2016 Posted January 13, 2016 It is quite funny to see how it was made, it is just one model, made out of the same cubes using textures from one atlas texture. Quote
Mud-H Posted January 13, 2016 Posted January 13, 2016 It is quite funny to see how it was made, it is just one model, made out of the same cubes using textures from one atlas texture.I bought a Building Kit from Unity Assets Store few months back for very cheap. I got what I paid for, the modelling was quite good but all the building used a single Atlas with a very low resolution... Anyway, no regret for the price I paid, it was more to see an example of a Town Construction Kit. And I used some of the modelling as reference to create my own parts. Quote
rlranft Posted January 14, 2016 Posted January 14, 2016 The original Chinatown was modeled in exactly the same way. It was later broken into pieces for the set sold on the store.A single model with a single atlas texture is pretty efficient - but I think it would work better on a block-by-block basis so you could use occlusion culling and other tricks to keep your polycounts down. The blocks could even share textures - or not, as needed. Quote
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