SqHd Posted January 22, 2016 Share Posted January 22, 2016 (edited) Recently, I've been playing around with Kaboom and destructible objects. After adding to 3.8, I noticed I could walk and shoot right through them. No collision.So I tried in 3.7 and collision works. I can't walk through the shapes. And I can shoot them.Also, I noticed that in the Outpost mission (in 3.8), you can no longer enter the Cheetah by walking into it.I went back to the Outpost mission (in 3.7) and I was able to drive the Cheetah by colliding with it.Finally, AI players lack collision as well in 3.8.I did some reading and it seems like vehicles, players, and staticShapes are all based off of shapeBase.Anyone know why these types of collisions would be broken in 3.8?Or is it working as it should and I just need to change some scripting somewhere? Edited January 23, 2016 by SqHd Quote Link to comment Share on other sites More sharing options...
newaged Posted January 22, 2016 Share Posted January 22, 2016 Collision for all of those things seem to work for me. I'm not using stock 3.8 though, the tests were done on a fairly recent build of the dev branch. Quote Link to comment Share on other sites More sharing options...
Azaezel Posted January 22, 2016 Share Posted January 22, 2016 Just built a stock physics 32-bit master and couldn't reproduce... Is this on windows or linux, 32 or 64 bit, and using stock physics, or one of physics plugins? Quote Link to comment Share on other sites More sharing options...
SqHd Posted January 22, 2016 Author Share Posted January 22, 2016 Windows 10 x64 with new project based on Full Template (with 32 bit exe from wiki package) and Torque physics and standard move class. (No engine changes).You guys were able to collide with and 'hop' in the Cheetah?I'll try another vanilla project tonight and let you know if I have the same results. Quote Link to comment Share on other sites More sharing options...
Azaezel Posted January 22, 2016 Share Posted January 22, 2016 yep, checked out master, built straight from that, no modifications whatsoever. Quote Link to comment Share on other sites More sharing options...
SqHd Posted January 22, 2016 Author Share Posted January 22, 2016 I did some more tests. Same results on Win 7 x64.Btw, I am using the pre-compiled 32 bit exe that is included in the package from the wiki.Did you compile your own? Quote Link to comment Share on other sites More sharing options...
Azaezel Posted January 22, 2016 Share Posted January 22, 2016 yes. Quote Link to comment Share on other sites More sharing options...
SqHd Posted January 23, 2016 Author Share Posted January 23, 2016 (Solved)Confirmed. I compiled from source and now there is collision for staticShapes, vehicles, and AI players.Thanks for the info Azaezel!Wonder why the pre-compiled exe has an issue... Quote Link to comment Share on other sites More sharing options...
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