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Posted

I tried to make a character using a model exported from other game.

and a bolt action rifle.

I got a problem when I mount the weapon to the 3rd person view of the character.

I can't find an angle easily for the mount point.

what I did is just trying some rotation value for the mount point in the shape editor.

but is there any easy way to pose it?

did I miss anything?

Untitled.thumb.jpg.12033a50f9c29144d94b71c6c55d5705.jpg

Posted

Normally you set it up correctly while modeling the character, otherwise it will be complicated. I used a bone parented to the hand bone, so the rotation stays correct all the time.

Posted

Thought I should mention the alternative to editing the model in a modeling program. The shape editor lets you create nodes that are children of bones, so it is possible to add a correct mount point to an object after it is made.

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