deathbravo Posted February 1, 2016 Share Posted February 1, 2016 I tried to make a character using a model exported from other game. and a bolt action rifle.I got a problem when I mount the weapon to the 3rd person view of the character.I can't find an angle easily for the mount point.what I did is just trying some rotation value for the mount point in the shape editor.but is there any easy way to pose it?did I miss anything? Quote Link to comment Share on other sites More sharing options...
Duion Posted February 1, 2016 Share Posted February 1, 2016 Normally you set it up correctly while modeling the character, otherwise it will be complicated. I used a bone parented to the hand bone, so the rotation stays correct all the time. Quote Link to comment Share on other sites More sharing options...
deathbravo Posted February 2, 2016 Author Share Posted February 2, 2016 thanks Duioni need to check the model and its animations Quote Link to comment Share on other sites More sharing options...
newaged Posted February 5, 2016 Share Posted February 5, 2016 Thought I should mention the alternative to editing the model in a modeling program. The shape editor lets you create nodes that are children of bones, so it is possible to add a correct mount point to an object after it is made. Quote Link to comment Share on other sites More sharing options...
deathbravo Posted February 7, 2016 Author Share Posted February 7, 2016 ok, I got the mounting works. Quote Link to comment Share on other sites More sharing options...
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