PaulWeston Posted February 11, 2016 Author Share Posted February 11, 2016 OMG awesome, the Compatibility Mode issue is now solved!!!!!In the end, after fussing forever with both engine code and scripts off and on for months, it turned out to be something so simple...Do not try to load too many custom client scripts within the ClientInit() function!!!I had about a dozen custom client scripts being loaded at the bottom of that function, if I commented them out the Compatibility Mode error disappeared... So, I just moved those script loads to the MainMenu::OnWake function, so they happen a few seconds later rather than during initial startup.Somehow, this frees up whatever memory conflict was happening, and the game loads fine without needing the Compatibility Mode.This error was only occurring in 64-Bit builds, 32-Bit were fine. What an odd one... Must be I have some strange memory corruption or leak somewhere that didn't like all that code being loaded at startup.Anyhow, I'm just glad that's fixed, was real annoying to say the least!Have updated the download with that and a couple of other fixes, it's running pretty nice and tight now, feel free to try again and let me know how things work.Has anybody actually tried to progress all the way through the missions? I had my kids test it and they all worked, but am curious what any true fans out there might think :)CheersP Quote Link to comment Share on other sites More sharing options...
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