SammyWest Posted February 6, 2016 Posted February 6, 2016 I figured out how to import mesh objects into the game. Basically you need to drag and drop the .dae to a folder, however I'm having trouble figuring out how to actually attach a script to the object to say create a door. I want to create custom object scripts in my game so that way I can create custom functions. I just need help getting started. Thanks! Also do they need to compiled as a c# binary? Quote
newaged Posted February 7, 2016 Posted February 7, 2016 I would recommend going through a tutorial like this if you have a lot of questions http://www.garagegames.com/products/torque-3d/fps#/3-scripting.It should help you figure a few things out. Quote
SammyWest Posted February 8, 2016 Author Posted February 8, 2016 Thanks ill give it a read. I pretty much instantly picked up the GUI and stuff so that really didn't present any difficulty. But ill read. Quote
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