Azaezel Posted May 4, 2015 Author Share Posted May 4, 2015 With RT3 accessible, re-ordered the blending operations for lightmapping/ibl to operate closer to ambient lighting, as is the intent for that kind of thing. (May or may not mean we can jostle SSS loose eventually to put that back...)Dynamiccubemaps now gen mips, which means those are usable with roughness maps, if inadvisable, given, again that's essentailly 6 screen renderings per object, so we'll likely be wanting to loop that into the envVolume system. Quote Link to comment Share on other sites More sharing options...
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