Azaezel Posted January 12, 2016 Author Share Posted January 12, 2016 Converting from fan to strip requires a re-alignment of verticies... Sample: https://github.com/Lopuska/Torque3D/commit/bcc41c211774f64dc2f74de07659db41bd539b3f#diff-b23928a4f51b948ce21b6b298da60becR1042But this commit is already in the current D3D11 code and I shouldn't worry about it or should I? And is there somewhere explaining what are those GFX draw types or a good documentation about how the GFX works in T3D or common engines? I really need to improve my knowledge in this area... Anyway, out of topic, might post about it somewhere else... No, but if the add on you're using uses a fan, it might need conversion due to the different way things are unwound when 'wrapping' around the model:https://github.com/GarageGames/Torque3D/blob/2044b2691e1a29fa65d1bdd163f0d834995433ce/Engine/source/gfx/gfxEnums.h#L62-L72converts to:https://en.wikipedia.org/wiki/Triangle_fan (deprecated)https://msdn.microsoft.com/en-us/library/windows/desktop/bb206273(v=vs.85).aspx (list)https://msdn.microsoft.com/en-us/library/windows/desktop/bb206274(v=vs.85).aspx Quote Link to comment Share on other sites More sharing options...
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