Nils Posted February 25, 2016 Share Posted February 25, 2016 While we're extremely busy with the preparation of a crowd funding campaign did I find it necessary to start showing you some glimpses of the work we've done :mrgreen:http://i-dropper.net/torque/DM_ShowOff_T3D_01s.jpg[ + ] Click to see it at full resolutionSorry, there's no time to explain it all, but the shot should tell some of it ;)More soon! Quote Link to comment Share on other sites More sharing options...
Steve_Yorkshire Posted February 25, 2016 Share Posted February 25, 2016 Nice! I like the HUD icons a lot. :D Also, resource your minmap code! Quote Link to comment Share on other sites More sharing options...
JeffR Posted February 25, 2016 Share Posted February 25, 2016 Lookin pretty sexy there. Only complaint I could really level at it is the aliasing issues on the phone lines and stuff.Beyond that, it's looking good :) Quote Link to comment Share on other sites More sharing options...
Nils Posted February 26, 2016 Author Share Posted February 26, 2016 Nice! I like the HUD icons a lot. :D Also, resource your minmap code!The icons show the health system we built (still mostly in TS btw :mrgreen: ) From top to down: blood level, blood sugar level, hydration, stomach content, oxygen saturation level, stamina (as strength/endurance) and physical health (damage level). These icons now work with steps of 25% (images) and (already) pretty well, but will be animated in the near future by using a new developed GUI object.Timmy had to write a new GUI object for the minimap, to create a circle mask for the rotating map. Due to time limitations is the minimap especially designed for DM and the engine. Though originally T3D, are there a lot of changes (and much more to come). We will share more of our development with the community in the future but first need to have the time for it, as obviously it will need to work with stock T3D ;) Only complaint I could really level at it is the aliasing issues on the phone lines and stuff.Yeah that's my issue as well. We are running DM with SMAA and it works great; though not enough edges are handled right now. The power lines are too thin to be recognised and skipped for AA; this is partly an error by the artist (me) really. I had to make the cables much thicker and not getting to close to realism with that, but design it in a way it renders with a better quality. It's on the list to get a makeover real soon. It does look OK in 4k though :mrgreen: Quote Link to comment Share on other sites More sharing options...
Nils Posted February 26, 2016 Author Share Posted February 26, 2016 Speaking about SMAA, to get an idea how the options GUI's look like...http://i-dropper.net/torque/DM_ShowOff_T3D_02s.jpg[ + ] click to see the full reshttp://i-dropper.net/torque/DM_ShowOff_T3D_03s.jpg[ + ] click to see the full res---And of course would like to thank the whole the team, Timmy ( @Timmy ) and Marc ( @Mud-H ) for all the hard work done ! :D :D :D Quote Link to comment Share on other sites More sharing options...
Duion Posted February 26, 2016 Share Posted February 26, 2016 That's a lot of settings, but where do you handle the postFX? Quote Link to comment Share on other sites More sharing options...
JeffR Posted February 26, 2016 Share Posted February 26, 2016 Nice, those menus look very clean.Did you re-write the settings backend, or are you piggybacking off stock and just using a different UI?As for the phone lines, dunno if this'll be helpful, but it may be useful at some point:http://humus.name/index.php?page=3D&ID=89 Quote Link to comment Share on other sites More sharing options...
Nils Posted February 27, 2016 Author Share Posted February 27, 2016 That's a lot of settings, but where do you handle the postFX?Effects can be turned on or off. It will not have a PostFx options panel because DM is a game, not an engine. Did you re-write the settings backend, or are you piggybacking off stock and just using a different UI?The GUI script has been rewritten and it's using both stock T3D globals and new ones. As for the phone lines, dunno if this'll be helpful, but it may be useful at some pointAwesome! Thanks for the link, that's really interesting and going to test it for sure! Quote Link to comment Share on other sites More sharing options...
Nils Posted February 27, 2016 Author Share Posted February 27, 2016 (edited) http://i-dropper.net/torque/DM_ShowOff_T3D_04s.jpg[ + ] click to see the full res Edited March 3, 2016 by Nils Quote Link to comment Share on other sites More sharing options...
RichardM Posted February 27, 2016 Share Posted February 27, 2016 Looking really smooth. Great job guys. Quote Link to comment Share on other sites More sharing options...
PaulWeston Posted February 28, 2016 Share Posted February 28, 2016 Nice work! Quote Link to comment Share on other sites More sharing options...
Nils Posted March 3, 2016 Author Share Posted March 3, 2016 Thanks :D ----http://i-dropper.net/torque/DM_ShowOff_T3D_05s.jpg[ + ] click to see the full res Quote Link to comment Share on other sites More sharing options...
Nils Posted March 3, 2016 Author Share Posted March 3, 2016 http://i-dropper.net/torque/DM_ShowOff_T3D_06s.jpg[ + ] click to see the full res Quote Link to comment Share on other sites More sharing options...
Julius Posted March 10, 2016 Share Posted March 10, 2016 Looks great, but is it just me who thinks the back-pack is grossly oversized? Quote Link to comment Share on other sites More sharing options...
Nils Posted March 11, 2016 Author Share Posted March 11, 2016 Most photo equipment backpacks are big and can store a lot of stuff. I'm using these myself for more then a decade and are really handy to get 20kg as hand luggage in an airplane.We will develop more different models for the sake of character customisation. Quote Link to comment Share on other sites More sharing options...
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