Janders Posted March 13, 2016 Posted March 13, 2016 (edited) I've already finished the dummy like character for Torque but I'm unable to import it with animations. I searched in the docs and for tutorials with no luck.Any guide or tutorial on how to import rigged and animated models from Blender to Torque? Edited March 15, 2016 by Janders Quote
Duion Posted March 13, 2016 Posted March 13, 2016 The animation normally is saved in the ambience sequence and automatically exported with the model.If you want to use action sequences you have to use the better collada exporter herehttp://forums.torque3d.org/viewtopic.php?f=25&t=523&hilit=collada Quote
Duion Posted March 13, 2016 Posted March 13, 2016 Send me an email and I will send them to you, if you want. Quote
rlranft Posted March 15, 2016 Posted March 15, 2016 Here's godot's Blender export script : https://github.com/godotengine/godot/tree/master/tools/export/blender25In case you want that for comparison with what is in that zip package. Quote
Janders Posted March 15, 2016 Author Posted March 15, 2016 Thanks, I've already figured it out. I can export animations with both, the default Blender exporter (animation length get reduced to half, dunno why) and with the Better export collada exporter addon (perfect export so far).I'm considering doing a tutorial on how to export animations from Blender, seems a common problem around here. Quote
Tiel Posted March 16, 2016 Posted March 16, 2016 That would be incredibly useful. The transition to DAE support invited tons of new pipelines but the documentation never caught up. Quote
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