LukasPJ Posted February 17, 2015 Share Posted February 17, 2015 Slightly off topic but one of the biggest things i have seen that is really holding T3D back, is just how CPU bound it is. Using T3D now on a decent size level it quickly becomes very apparent how under utilized the GPU is. It needs multi threading. I think Timmy is write, and I just wanted to start a discussion on which part of the engine it'd make sense to multithread.The ParticleSystem is one, which I can probably handle in a meaningful way :)Any other ideas? Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.