rn216ccc Posted March 17, 2016 Share Posted March 17, 2016 Hi. My name is Bob. I am new to the Torque3d community. Prior to joining this community, I tried using the GarageGames forums to ask about Multi-UV tiles. I had mentioned that I was new to Torque3d, and before I had started anything, I wanted to know if Multi-UV tiles with texture blending where supported In Torque3D. After posting, one member had mentioned first I should be asking these types of questions over in this board. Secondly, it would be better to use a texture atlas on these type of objects that require large texture space. I thought that this was good news up until I tried doing the FPS demo tutorial. After opening the scene, I have noticed that most of the buildings had multiple materials applied to them instead of using either of the 2 methods above. Firstly, this confused me as I have learned in the past, that using multiple materials causes more draw calls. Isn't this correct? In addition, I have another confusion with the most current 3D model I am working on. This object is an ambulance, which uses Multi-UV tiles, and now that I saw the demo scene using multiple materials, and was also told to use a texture atlas, I am wondering what would be the best method for current project. To help expedite this, down below is a screen shot of my UV tiles off from my current project. Quote Link to comment Share on other sites More sharing options...
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