Jump to content

2D Hitboxes and Physics backed with 3D models.


Recommended Posts

Posted

No need - a "2D hitbox" is a special case of a 3D collision box with "infinite height" - unnecessary if you know the "depth" of your playing space. Just use regular collision geometry and triggers....

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...