Amonkira Posted April 9, 2016 Posted April 9, 2016 So, has anyone designed a game in t3d with 2D hitboxes on the ground, but 3d animations and character models? Quote
rlranft Posted April 9, 2016 Posted April 9, 2016 No need - a "2D hitbox" is a special case of a 3D collision box with "infinite height" - unnecessary if you know the "depth" of your playing space. Just use regular collision geometry and triggers.... Quote
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