Amonkira Posted April 9, 2016 Share Posted April 9, 2016 So, has anyone designed a game in t3d with 2D hitboxes on the ground, but 3d animations and character models? Quote Link to comment Share on other sites More sharing options...
rlranft Posted April 9, 2016 Share Posted April 9, 2016 No need - a "2D hitbox" is a special case of a 3D collision box with "infinite height" - unnecessary if you know the "depth" of your playing space. Just use regular collision geometry and triggers.... Quote Link to comment Share on other sites More sharing options...
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