Videoslash Posted April 30, 2016 Posted April 30, 2016 I am trying to export a mod for Blockland, and I tried to do it using DTS, and when I did, when it said it was exporting, it crashed. Even using the cheapo DTS exporter, and not the DTS plus still made it crash.I have 1.8.5 Beta 1The model was made in SketchUp 2014And I am running Windows 7 Ultimate 64-BitSo would you help me? Quote
thunder Posted May 1, 2016 Posted May 1, 2016 yes you're right when it comes to rigged stuff.. and if you are able to export it... Torque chrashes... Quote
thunder Posted May 1, 2016 Posted May 1, 2016 what you could try is to use the Alias fbx 2011 exporter and there write your filename.DAEshould work really Quote
Bloodknight Posted July 1, 2016 Posted July 1, 2016 somewhere in the code there exists a 20k ish poly cap per mesh, which roughly translates to a 60k vertex limit, this is an old TGE limitation of a very old DTS format. What this means in real terms is that the exporter crashes if you have meshes above a certain size, options are either make more meshes by splitting them down, or export using collada (not sure how that works, back when i tested this collada was experimental, in torque terms and many others). dont know if the chris robertson dts+ exporter has the same limitations, https://github.com/nzchris/ms2dtsExporterPlus or maybe you can hack the exporter to fix it :) Quote
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