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Posted

Can anyone point me in the right direction here.. I know I have seen it...


also.. does it need to be named node_bip01 and so on or does it need the node_ thing to work propperly?

Posted

Select a player in the editor and go to shapeEditor->hints and it will display all the bones/nodes that that type of object expects or can have. Bip01, etc is mostly used for spine blending for recoil animations.


http://i.imgur.com/ynpiciI.png

Posted

I think only the EYE & mount nodes can't be renamed.

If you create new character with his own animation, you can name the bones to any name you want.

I think node names are used by the engine to find node animations.

correct me if I made stupid assumption

Posted
I think only the EYE & mount nodes can't be renamed.

If you create new character with his own animation, you can name the bones to any name you want.

I think node names are used by the engine to find node animations.

correct me if I made stupid assumption

I think you are right, and I also think I know the problem of using the animation following the game.. if you load the original player into 3d application you will see "node" in front of every bone too.. and I think this is why its so hard to make it work, really..

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