J0linar Posted May 4, 2016 Share Posted May 4, 2016 Hey folks,stumpled upon a pretty neat WIP by Matt LucasieCB8FzjlqY A short showcase by the CreatorgM1N6WUQ_gc A very long introduction/explanation by the CreatorDownload herehttps://matt-lucas.itch.io/level-buddyConsider Donating to the Creator as so far this Editor presents really some essential features you would expect, i for one hope to see it grow.Here the facts what you can do,*block out evry room u can possibly imagine*auto boolean*auto textue (you can change the res/texel density of the selected texture/material, you can define ceiling/wall/floor textures)the final map can be imported into T3D/Unity/Ue4 - regarding the collisionin T3D you can use polysoup (as long as your map/level is not too complex but it might be better to create the collision seperately, a good starting point for the collision meshes would be the leftovers of the map building blocks.What i mean with leftovers, when u build your map in blender, the block/mesh you used to build it, stays and by copying it you create new ares for the map, at the end you get 1 big mesh (this is your map) and plenty of seperate meshes (those are the building meshes u used to create the map).I know it all sounds a bit odd but try it yourself and hf blending. Quote Link to comment Share on other sites More sharing options...
JeffR Posted May 5, 2016 Share Posted May 5, 2016 Oh man, this thing is incredible. Thank you so much for the find. Quote Link to comment Share on other sites More sharing options...
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