J0linar Posted May 4, 2016 Share Posted May 4, 2016 Hey folks,stumpled upon a pretty neat WIP by Matt LucasieCB8FzjlqY A short showcase by the CreatorgM1N6WUQ_gc A very long introduction/explanation by the CreatorDownload herehttps://matt-lucas.itch.io/level-buddyConsider Donating to the Creator as so far this Editor presents really some essential features you would expect, i for one hope to see it grow.Here the facts what you can do,*block out evry room u can possibly imagine*auto boolean*auto textue (you can change the res/texel density of the selected texture/material, you can define ceiling/wall/floor textures)the final map can be imported into T3D/Unity/Ue4 - regarding the collisionin T3D you can use polysoup (as long as your map/level is not too complex but it might be better to create the collision seperately, a good starting point for the collision meshes would be the leftovers of the map building blocks.What i mean with leftovers, when u build your map in blender, the block/mesh you used to build it, stays and by copying it you create new ares for the map, at the end you get 1 big mesh (this is your map) and plenty of seperate meshes (those are the building meshes u used to create the map).I know it all sounds a bit odd but try it yourself and hf blending. Quote Link to comment Share on other sites More sharing options...
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