maxzhou0 Posted May 6, 2016 Posted May 6, 2016 Some runnable test cases should be great. i couldn't find it in the source code. lack of torque3d gfx examples you know :roll: Quote
irei1as Posted May 6, 2016 Posted May 6, 2016 If you mean show numeric values then you have the console commandsmetrics("gfx");metrics("fps");How those values are found are in core in torquescript.If you mean to actually render something from c++... I don't know much but drawutil.cpp has the basic draw of a textured poligon. I guess that's an start. Aren't there some example clases of rendering shapes,too? Quote
LukasPJ Posted May 8, 2016 Posted May 8, 2016 @irei1as I believe he means automated tests.@maxzhou0 I don't believe there are any such tests for GFX Quote
maxzhou0 Posted May 11, 2016 Author Posted May 11, 2016 there is a testing folder under the source folder only contains a unit test framework and a memroy tester, where's other unit tests? Quote
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