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is there a gfx test unit in source code?


maxzhou0

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If you mean show numeric values then you have the console commands


metrics("gfx");

metrics("fps");


How those values are found are in core in torquescript.



If you mean to actually render something from c++... I don't know much but drawutil.cpp has the basic draw of a textured poligon. I guess that's an start. Aren't there some example clases of rendering shapes,too?

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