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Thunder's free models thread


thunder
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yep as I am used to share, I will also share some models here..

they are by no means top notch, since I am only a hobbyist modeller.


all my models shared here are under CC0 lisence as follows:

CC0 1.0 Universal


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first one:

a landingcraft somewhat :)


http://orig00.deviantart.net/4a70/f/2016/123/1/8/landingcraft_torque3d_by_thunderpwn-da16971.png


https://www.dropbox.com/s/ms9h9mvhg7xr3im/boats.zip?dl=0

Edited by thunder
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You should mention what the conditions for those models are, are they just free or are they open source? If so what license are they?

If they are open source, there are sites dedicated to such things like http://opengameart.org/ or http://www.blendswap.com/ in case you use blender.

You can upload models there and specify a license, you will get a lot more downloads there.

I'm always interested in free models, but only if they are CC0 licensed, but those are rare, so I build most of my models myself.

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They actually goes under dwtfuwwi lisence.. Do what the f you want with it lisence.. Name the license that is free to use in all ways, modify, well all.. And I will fix that lisence on them.

And yea maybe a github would be ok.. I'll see what I do

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You need to provide the source files for the models as well, otherwise they are not open source, at least the .dae files or better the blend files in case you use blender.

Then you can upload them to opengameart and select "CC0" as license, this means public domain and has no restrictions.

Github will not be suited, since you will not get many visitors there. There is also a subreddit dedicated to free game assets: https://www.reddit.com/r/gameassets/ but it is not visited a lot, so I would say opengameart and blendswap in case you are a blender user, will give you the most publicity.

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One more suggestion, I would first focus on building a game, in case you are doing that and test out your assets and fix eventual issues and optimize them.

The sandbag has a 2048x2048 texture for one sandbag, that is far too much, all my sandbag barriers in my game use on single 256x256 texture, which is totally fine.

Of course you should keep a high resolution base texture, but I have a high res version of it, that is only 512x512, which is fine for that as well.

If your models then reach a gameready state sometime later, you can consider uploading them somewhere, like opengameart.org, it will also give you and your eventual game a bit publicity.

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