flysouth Posted May 15, 2016 Posted May 15, 2016 HiI want to make a hole in the terrain. In the terrain editor I select Clear Terrain. This makes what appears to be a hole but my character cannot fall through the hole. Any ideas how to get this to work? I am using version T3D 3.8 pre-compiled Quote
Duion Posted May 15, 2016 Posted May 15, 2016 I had this issue before, no idea why that is, can you try reloading the level and see if it solves itself? Quote
flysouth Posted May 15, 2016 Author Posted May 15, 2016 I tried with a new level based on the original Full template and it does the same. :(Is this some sort of setting? Quote
Duion Posted May 15, 2016 Posted May 15, 2016 The issue appeared before, look here: https://github.com/GarageGames/Torque3D/issues/398I think it had to do with using another physics module than stock, like physX or bullet. Quote
flysouth Posted May 16, 2016 Author Posted May 16, 2016 I am using the standard system as downloaded. I have tried starting with an empty terrain and I get the same resultMines and turrets go throuh the hole but grenades and bullets bounce off the surface.This seems to be a bug of some sort in the pre-compiled version Quote
Johxz Posted May 18, 2016 Posted May 18, 2016 I test this in a clean compiled Torque3D v3.7 and v3.8, without issue. So, use this versions. In the actual development branch the engine crash when my player jump and collide inside the hole, but I can walk through.How can I replicate this? See the hole on t3d v3.8, is this right?http://i.imgur.com/ISyzxqb.png Quote
flysouth Posted May 18, 2016 Author Posted May 18, 2016 I am having problem with the Clear Terrain selection that is supposed to make a hole through the terrain.I am using the 3.8 pre-compiled binary which I downloaded. As mentioned above, mines and turret go through but player and grenades do not. Quote
rlranft Posted May 18, 2016 Posted May 18, 2016 If you look in the cutout area below the terrain on the left edge you'll see an odd artifact. Something is wrong with the precompiled executable. You should pull the source and compile it to see if your issue is solved. Quote
Johxz Posted May 18, 2016 Posted May 18, 2016 In the actual development branch the engine crash when my player jump and collide inside the hole, but I can walk through. so sorry about this hahaha I was using a not clean version of t3d :roll: the crash here was my fault. :D As rlranft said just compile the T3D.... Is very easy, If you have any question just ask. regards,J Quote
flysouth Posted May 19, 2016 Author Posted May 19, 2016 Okay I downloaded source and compiled it and now it works correctly. Thanks guys Quote
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