saindd Posted May 16, 2016 Share Posted May 16, 2016 How was the communication from T3D to pureLIGHT? Did pureLIGHT UV-unwrapped the whole T3D level or was this done by T3D? And in which format does T3D expect to read the lightMap/toneMap textures from materials? Quote Link to comment Share on other sites More sharing options...
ThomasPittman Posted May 20, 2016 Share Posted May 20, 2016 The communication was largely one sided. You would load your scene into pureLIGHT and then it would write out a Torque3D mission file. There were once plans to integrate pureLIGHT directly into the Torque3D editor, but, those plans got derailed several times due to some of the past shake ups at Garage Games. Quote Link to comment Share on other sites More sharing options...
saindd Posted May 21, 2016 Author Share Posted May 21, 2016 Any plans of releasing this tool so the community can work on it again? Quote Link to comment Share on other sites More sharing options...
saindd Posted May 23, 2016 Author Share Posted May 23, 2016 He might not have the time or energy, or even the will, to keep supporting the technology. Selling something also means providing bug fixes and support, which is very expensive and time-consuming. If he's not interested in the technology anymore, it makes sense to just release it as open-source software, so people can do their own bug fixes and find a way to work with it. That's what GarageGames did. And it's much better than having software rotting on old disks. Quote Link to comment Share on other sites More sharing options...
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