saindd Posted May 24, 2016 Posted May 24, 2016 https://github.com/GarageGames/Torque3D/pull/712When will this get merged? :D Quote
LukasPJ Posted May 24, 2016 Posted May 24, 2016 It wont, unfortunately.It has to be updated, when either DX11 goes in or PBS. Actually, it might be enough with the deferred shading feature that went in a while a go, but I haven't checked up on that.Edit:A little background, the issue was that too much information was lost between texture passes, since the passes used RGB for color and A for blending info, there wasn't a channel free for the heightmap info. Quote
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