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Advanced terrain texture blending


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It wont, unfortunately.


It has to be updated, when either DX11 goes in or PBS. Actually, it might be enough with the deferred shading feature that went in a while a go, but I haven't checked up on that.


Edit:

A little background, the issue was that too much information was lost between texture passes, since the passes used RGB for color and A for blending info, there wasn't a channel free for the heightmap info.

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