Duion Posted May 31, 2016 Share Posted May 31, 2016 Found this old feature in the resource section from garagegames.com. Even though the code of Torque3D seems to have changed a bit, I could get it to work on the first try. Then I just had to build some particle effects and cut together some sound effects that fit and there we go.It is quite fun to just shoot a player with a 0 damage weapon and watch the blood spill. I tried to find a good compromise between realistic size and big enough so it can be a visual indicator for player hits.The particle effects are a combination between smoke, impact blood explosion and blood droplets that spill out at the side.rziDS9Uo2zs Link to comment Share on other sites More sharing options...
MilkywayM16 Posted June 10, 2016 Share Posted June 10, 2016 That looks really cool, well done on the particle effect! Link to comment Share on other sites More sharing options...
Duion Posted June 10, 2016 Author Share Posted June 10, 2016 Yes, took me a few hours to build. Link to comment Share on other sites More sharing options...
Jason Campbell Posted December 9, 2016 Share Posted December 9, 2016 Looking good, Duion. Is there a download link for the source? I can't find it. Link to comment Share on other sites More sharing options...
Duion Posted December 9, 2016 Author Share Posted December 9, 2016 The Gibhut repo: https://github.com/Duion/UebergameThe player explosions use a source code change which adds a new field: https://github.com/Duion/Torque3D/commit/308063a006b6f6dfee1b55154a8d7d28da18fe60 Link to comment Share on other sites More sharing options...
Jason Campbell Posted December 9, 2016 Share Posted December 9, 2016 Thanks, that looks much better then the one I found that was only in script. Link to comment Share on other sites More sharing options...
Duion Posted December 9, 2016 Author Share Posted December 9, 2016 How does it look better? I thought it is an art question on how good you make the particles. Link to comment Share on other sites More sharing options...
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