FatKat Posted June 1, 2016 Share Posted June 1, 2016 I am having trouble mounting a vehicle with the new Torque release. I have an older version, either 3.6 or 3.7 where I had it working, but am having trouble telling the difference. Was hoping someone more experienced might have some insight.Like is just wont, mount, the property ismountable is true, but it seems probably missing some script. On my working version player mounts on collision and in previous ones has been f to mount. Quote Link to comment Share on other sites More sharing options...
JeffR Posted June 1, 2016 Share Posted June 1, 2016 When you say mounting, do you mean the player mounting to the vehicle so you can drive it? Or are you just trying to attach other objects onto it, like particle effects? Quote Link to comment Share on other sites More sharing options...
FatKat Posted June 1, 2016 Author Share Posted June 1, 2016 mount to be able to drive it sorry, not sure if I was using mounting improperly there. Quote Link to comment Share on other sites More sharing options...
JeffR Posted June 1, 2016 Share Posted June 1, 2016 Nah, you're fine, they can get used kinda interchangeably sometimes.Are you using any of the physics plugins(bullet/physics) or is it just the stock Torque physics? Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted June 1, 2016 Share Posted June 1, 2016 I think someone said the binary was compiled with phisix in 3.8. I have an AMD card and cannot mount any vehicle. Compiling yourself would fix it. Quote Link to comment Share on other sites More sharing options...
Azaezel Posted June 1, 2016 Share Posted June 1, 2016 bullet. and yes, it's bugged. Quote Link to comment Share on other sites More sharing options...
JeffR Posted June 2, 2016 Share Posted June 2, 2016 Looked into this, and the issue is that the Vehicle class doesn't actually hook into the physics plugins so they exist in the physics sim. As such objects that operate via the sim don't know it exists and can't collide with it.Fortunately, Timmy's got some code that registers a physics body for the vehicle which should remedy that, and I'll test plugging that in tomorrow/PRing it if it works. Quote Link to comment Share on other sites More sharing options...
FatKat Posted June 2, 2016 Author Share Posted June 2, 2016 Cool I will plan on working on an older version of torque, hopefully 3.9 will have this working well since, it seems its release may be right around the corner. Planning to use 3.7 Quote Link to comment Share on other sites More sharing options...
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