Jump to content

Garagegames Github hidden repositories


Duion
 Share

Recommended Posts

Maybe some people have noticed already, but there are new repositories showing on the Garagegames Github account: https://github.com/GarageGames


Why do they show now? It looks like those repositories were hidden previously and now are showing. Someone suggested to me, that maybe they stopped paying for their Github account and maybe Github revealed their hidden repositories.


There is a very interesting repository containing all the asset packs from the Garagegames store including source files: https://github.com/GarageGames/ContentPacks

It looks like the content has not been made open source and is still copyrighted, but the source files for the Soldier for example would solve the long lasting problem of the broken collada importer which did not import the animations.

Link to comment
Share on other sites

Maybe some people have noticed already, but there are new repositories showing on the Garagegames Github account: https://github.com/GarageGames


Why do they show now? It looks like those repositories were hidden previously and now are showing. Someone suggested to me, that maybe they stopped paying for their Github account and maybe Github revealed their hidden repositories.


There is a very interesting repository containing all the asset packs from the Garagegames store including source files: https://github.com/GarageGames/ContentPacks

It looks like the content has not been made open source and is still copyrighted, but the source files for the Soldier for example would solve the long lasting problem of the broken collada importer which did not import the animations.

 

Mail with link for this thread sent to Eric at GG interactive. I guess he will be able to answer.

Link to comment
Share on other sites

Some parts of those art assets were free before anyway, all content available in the FPS tutorial was open sourced, the asset repository just contains cleaned up versions for the assets and for example the decal art pack was free (not open source) on the garagegames store before. Additionally the repositories contain the source files of some stuff that is in the open sourced main repository.

So remaining are the soldier skins, animations, weapon packs, the cheeatah skins, the zombie packs, the warehouse art packs.


I would donate something to an indiegogo campaign or so, to open source the rest of it as well, but I don't know if the small community will raise enough. On the other hand, they probably will not make money from the packs, since they have no store anymore, but Maybe we will see the Torque soldier in the Unity asset store in the future.

Link to comment
Share on other sites

Well, if examining anything that is visible can help to solve problems then at the least I believe that GG wouldn't have a problem with people doing that. But since the assets and products have no license one could obviously not simply take them for general use.


For instance - the asset importers/editors in 3SS could probably be used as a foundation for the same type of tools in T2D.


I guess I'm trying to say that I don't think they would have a problem with people using them as a springboard - but of course ask them if you have questions.

Link to comment
Share on other sites

Here: https://github.com/GarageGames/3SS


You seem to be confused between free and open source software, and just open source software. UE4 is opensource. CryEngine is open source. 3SS is open source. They're not, however, free or libre.


http://www.gnu.org/philosophy/open-source-misses-the-point.en.html

 

hahaaha :lol: :lol: :lol: RS you right my men... misses the point...


thanks for share the link.


EDIT: Oh oh you reply to duion :o hahaha now he will discharge on you the free software fury (license, philosophy and other stuff)

Link to comment
Share on other sites

Here: https://github.com/GarageGames/3SS


You seem to be confused between free and open source software, and just open source software. UE4 is opensource. CryEngine is open source. 3SS is open source. They're not, however, free or libre.


http://www.gnu.org/philosophy/open-source-misses-the-point.en.html

 


Just a correction. Last time I checked UE4 is not open source, the license they offer for the use of UE4 is not even open source.

http://gamedev.stackexchange.com/questions/96111/unreal-engine-4-is-now-only-free-or-open-source-as-well


What I mean with that is that the license ask for 5 procent royalties(even revenues from kick starter campaigns) and their are stuff you cannot make with it(like gambling stuff and unappropriated stuff). It is just free up front and you get access to the source code.


Open source license definition:

https://opensource.org/osd


Pay attention to this:

The license must not restrict anyone from making use of the program in a specific field of endeavor. For example, it may not restrict the program from being used in a business, or from being used for genetic research.

 

In the UE4 EULA it states:

General Restrictions


You may not engage in any activity with respect to the Licensed Technology, including as incorporated into a Product, (1) for any gambling-related activities or Products (as defined by law in the jurisdiction of use); (2) for operation of nuclear facilities, aircraft navigation, aircraft communication systems or air traffic control machines, or for military use in connection with live combat; (3) in violation of any applicable law or regulation; (4) in which the Licensed Technology is rented or leased; (5) that misappropriates any of Epic's other products or services; (6) in support of a claim by you or any third party that the Licensed Technology infringes a patent. You also may not sell or grant a security interest in the Licensed Technology.

 

Hence UE4 is not open source as it comes with such restrictions.


Know your law when you pick your tool or you might end up in trouble when you are half done with a project. Law is very important in gamedev.


Open Source means:

https://opensource.org/osd


MIT license meets those terms. Ogre3D and Torque 3D and GoDot all comes with that.


UE4 does not.


Sorry about this post but I do not want to see people make the wrong decisions so I felt it was needed to link to the legal information :mrgreen:


Edit: also with the three step studio I will assume that the answer Eric from GG active send me is the same as with the art packs. They were made public to reduce hosting cost and are not Open Source and hence like with UE4 some other license dictates its use until anything else is written in the GitHub Branch.

Link to comment
Share on other sites

Open Source means:

https://opensource.org/osd


MIT license meets those terms. Ogre3D and Torque 3D and GoDot all comes with that.


UE4 does not.


Sorry about this post but I do not want to see people make the wrong decisions so I felt it was needed to link to the legal information :mrgreen:


Edit: also with the three step studio I will assume that the answer Eric from GG active send me is the same as with the art packs. They were made public to reduce hosting cost and are not Open Source and hence like with UE4 some other license dictates its use until anything else is written in the GitHub Branch.

 

Have you read the post on the FSF website? If you did, you'll realize that "Open Source" has unintended meanings, quoting:

 

The official definition of “open source software” (which is published by the Open Source Initiative and is too long to include here) was derived indirectly from our criteria for free software. It is not the same; it is a little looser in some respects. Nonetheless, their definition agrees with our definition in most cases.


However, the obvious meaning for the expression “open source software”—and the one most people seem to think it means—is “You can look at the source code.” That criterion is much weaker than the free software definition, much weaker also than the official definition of open source. It includes many programs that are neither free nor open source.

 

Not only FOSS is not Open Source, but Open Source is not open source. Such confusion is a pain in the ass, because companies love to market that their EULA-restricted releases are open-source. They are, but not in the OSI definition, or in the FSF definition of FOSS.


For anyone in further doubt: https://tldrlegal.com

Link to comment
Share on other sites

The correct terms is "free software" and the rest is "proprietary software", quite simple.

Free software is free to use and grants you the 4 freedoms of free software as defined by the FSF and proprietary software is owned and restrictive and designed to enslave you.

To make it simple, if something has not a license that is listed under the commonly known free software licenses it is not free software. The most common free software licenses are GPL, MIT and BSD.


Regarding Github, I don't know if you can have copyrighted stuff in public on Github, I always assumed public projects are some kind of free software. I thought this is how Github works, if you are a company and want to host proprietary content, you have to pay, but if you are a private person and/or want to do free software that is listed publicly, it is free.

Link to comment
Share on other sites

Generally speaking, the absence of a license means that the default copyright laws apply. This means that you retain all rights to your source code and that nobody else may reproduce, distribute, or create derivative works from your work.

 

So be careful. ;)

Link to comment
Share on other sites

Having had similar discussions with GG employees - including Eric Priez - over the years, they don't generally mind if you want to look at and learn from what they make visible. Don't take it and try to sell it whole, don't reskin and rip off, and they probably won't mind. Ask them first to be sure - Eric is very pleasant and will certainly answer any questions you have. Keep these things in mind and I'm sure you'll be fine with regards to things that GG makes publicly visible.

Link to comment
Share on other sites

If you always keep in mind that nothing in this world is "free" then you can never go wrong.


Hence, even the air you breath is partly paid with carbon tax ;-)


To come back to the subject; Yeah, what Richard said! :P

 

I totally agree with @Nils and @rlranft. Eric is indeed a very nice and fair person. After all GG did release the T3D and T2D engine so people were not left in the void.

Link to comment
Share on other sites

If you always keep in mind that nothing in this world is "free" then you can never go wrong.

You are wrong, Uebergame is free.


@rlranft

Do you think it would be fine to use the source files from the content that has been open sourced anyway, like Torque3D stock assets and the FPS tutorial? There is people complaining for eternity now, that the collada animations are broken on import, the source files would solve that and the source files for the textures would remove the compression artifacts.

Link to comment
Share on other sites

@rlranft

Do you think it would be fine to use the source files from the content that has been open sourced anyway, like Torque3D stock assets and the FPS tutorial? There is people complaining for eternity now, that the collada animations are broken on import, the source files would solve that and the source files for the textures would remove the compression artifacts.

I think you should ask Eric Priez instead of me. I don't work for Garage Games and he does....

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...