JackStone Posted June 4, 2016 Share Posted June 4, 2016 Hello,I will (finally) be receiving my Oculus Rift CV1 on Tuesday, hopefully, so I have started integrating the latest Oculus SDK to T3D 3.8.It seems the current information is out of date. I am getting a lot of errors relating to functions and variables being changed or depreciated. Is there an up to date reference anywhere? I can't seem to find much information on integrating the Oculus SDK with engines other than Unreal or Unity.Is there anyone that knows how to port from, I believe, the 0.5 SDK which, T3D uses, to the newest version? Quote Link to comment Share on other sites More sharing options...
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