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can i write this game without c++?


Zarosath

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In theory? no, you could just use script. in practice? If you want to get the best performance, you'll likely want to convert heavy calculation script methods you prototype on over to source at some point. Luckily the script to source binds are *incredibly* straightforward when it comes to up-porting.

https://github.com/TorqueGameEngines/Torque3D/blob/8d8a4b2534b2984a4593dd699dbc89d949b4afbd/Engine/source/T3D/shapeBase.cpp#L104 for a callback
https://github.com/TorqueGameEngines/Torque3D/blob/8d8a4b2534b2984a4593dd699dbc89d949b4afbd/Engine/source/T3D/shapeBase.cpp#L4377 for a call in

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You post this question on a Torque 3D forum, so the response you'll get will be biased of course.  Do not judge the answers too hard as everyone in life is trying to impress someone else.  Whether you be an $20,000,000 actor or a $200,000 judge, or $15.00 McDonalds cashier, no one in life wants to live in the gutter,  so their primary response will be to protect their respective gold mine.

Now, to answer your question,  IMHO, I would say YES!.  But this is MINE OPINION, and mine opinion alone.  I have no one to impress.  Those people that want to hang with me, and those I choose to hang with will do so, regardless of which language or engine I choose to use. Consequently, it is implied that I will not harass them with propaganda with computer tech, game engine news, or which engine is the best for game design.

In this day of 2022 going on to 2023, there are thousands of game engines, both old and new that can do a fine job of rpg development.  It depends on whether you wish to work alone, with a team of programmers, have time to put your idea onto paper, (without someone stealing them (your ideas)).

Some of the best game engines  (once again,  My OPNION) are Unreal, Unity, Godot, Lumberyard (soon to be called O3DE), and of course, Torque3D, and 3D Gamestudio.

Of this list,  3D Gamestuido seems to have stopped production, but it is still good to use even in this day and age.

  

Edited by bsisko
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There are some examples from old GarageGames Torque versions. I think anyone need to know or learn some programming basis, but Torque examples have many code resourses to use without C++ working for all kind of interested people. So, like Bsisko, I could tell that you can do your RPG, but... it won't be easy. If you want a turn based game then it will take less working than a live time action game.

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