flysouth Posted June 16, 2016 Share Posted June 16, 2016 In T3D the ground cover does billboarding which I find does not look great when close to the player. In BFBC2 they seem to use a 2D ground cover which does not billboard but is just fixed at some random rotation Would it not be a good feature to allow a settable radius around the player / camera where the ground cover is just fixed at random rotations and beyond that it billboards? Quote Link to comment Share on other sites More sharing options...
chriscalef Posted June 16, 2016 Share Posted June 16, 2016 Sounds like a great idea. I've noticed this problem as well, it's especially terrible if you're flying close to the ground. A constant circle of inward facing billboards creates _not_ the most realistic impression. Quote Link to comment Share on other sites More sharing options...
JeffR Posted June 17, 2016 Share Posted June 17, 2016 In T3D the ground cover does billboarding which I find does not look great when close to the player. In BFBC2 they seem to use a 2D ground cover which does not billboard but is just fixed at some random rotation Would it not be a good feature to allow a settable radius around the player / camera where the ground cover is just fixed at random rotations and beyond that it billboards? I've actually considered that very thing. Sounds like quite a few of you people want it as well. Guess that'll have to get put on the list for reals then :PIt's a good middleground between the cheapness of billboards and the not-weird looking-ness of 3d meshes, so I'd say it's a good compromise. Quote Link to comment Share on other sites More sharing options...
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