MilkywayM16 Posted June 20, 2016 Posted June 20, 2016 Hey guys, I've found that the default scatter sky object has a pretty noticeable color banding effect. Apparently I'm not the only one because the beamNG devs pointed it out and even fixed it in this blog post: http://blog.beamng.com/zero-g/Does anyone have any idea how to fix it? I think it would be something worth looking at to improve torque3D's visuals a bit. I've looked through the source code a bit and even the shaders and I can't really pin down where this problem would be. Any ideas would be appreciated. Quote
Nils Posted August 13, 2016 Posted August 13, 2016 Behind on the T3D version (not sure if this is 3.9 compatible) but some time ago removed some banding with the following change:in /game/core/scripts/client/defaults.csreplace$pref::PostEffect::PreferedHDRFormat = "GFXFormatR8G8B8A8";with$pref::PostEffect::PreferedHDRFormat = "GFXFormatR16G16B16A16F";and regenerate your prefsThat's with HDR of course, so if you have it on then it's worth a try Quote
MilkywayM16 Posted August 16, 2016 Author Posted August 16, 2016 Behind on the T3D version (not sure if this is 3.9 compatible) but some time ago removed some banding with the following change:in /game/core/scripts/client/defaults.csreplace$pref::PostEffect::PreferedHDRFormat = "GFXFormatR8G8B8A8";with$pref::PostEffect::PreferedHDRFormat = "GFXFormatR16G16B16A16F";and regenerate your prefsThat's with HDR of course, so if you have it on then it's worth a try Thanks for replying Nils! This could be enough to satisfy, I'll try it out. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.