Jump to content

Unity Adam demo


Recommended Posts

i'm not even sure what it is supposed to be highlighting.


Also, a lot of unity tech while very nice isnt actually real time, the environment for example will use baked in shadows and ambient occlusion, these two things alone make any environment look hugely better than any real time alternatives.


The rest is doable in any other game engine you can get the models into.


I'd be interested in seeing how long it took to create versus say a blender short movie

Link to post
Share on other sites
So.... where is the game play? :mrgreen: :mrgreen: :mrgreen: :mrgreen:

It's a self described short film. Why would a short film have gameplay? That would make it a short game.

 

The burgers on the display panel in the fastfood store also always look so much better than the actual product you buy.

This criticism would be valid if this was prerendered but its real time.

 

i'm not even sure what it is supposed to be highlighting.

High visual fidelity rendered in real time. Also its showcasing a new real time area lighting technique they developed and volumetric lighting implementation. You can read more about it here: https://eheitzresearch.wordpress.com/415-2/

 

Also, a lot of unity tech while very nice isnt actually real time, the environment for example will use baked in shadows and ambient occlusion, these two things alone make any environment look hugely better than any real time alternatives.

 

If you take a close look at the video you'll realize that the majority of the impressive parts couldn't have been baked. Was the static environment in the beginning baked from the one directional light? Probably, though it didn't have to be. All those moving pieces can't be baked, so all the wires and cords coming out of him, all his motions, etc were all rendered in real time and it came out looking great. Him + the environment is also being lit by real time area lighting that was developed specifically for this project. As he walks down the hall those are real time reflections. When he gets outside theres now like 50 of him moving around, blowing grass, the guys with the guns etc. The only parts that could be baked there are the static environment.


The point is that they achieved prerendered visual fidelity without having to prerender it. Having ~10% of the lighting baked for insignificant static objects doesn't take anything away from this video.

 

The rest is doable in any other game engine you can get the models into.

I mean.. sort of? You could add the area lighting and other effects used to pretty much any engine you have source access to, but I think its inaccurate to state you could literally drop the models into any engine right now and recreate it. Not unless you allowed it to be prerended.


Not trying to imply this could only ever be done in Unity or that Unity is the greatest engine ever or anything. Just saying the engine and the team that made the video both deserve some credit. It came out very well.

Link to post
Share on other sites

The thing about a movie is that it is rendered on somebody elses machine. A game runs on your own machine. Do they say what the spec was of the computer used? It could be something that most people could not justify for game play - but can be justified for advertising your game engine :?:

Link to post
Share on other sites
The thing about a movie is that it is rendered on somebody elses machine. A game runs on your own machine. Do they say what the spec was of the computer used? It could be something that most people could not justify for game play - but can be justified for advertising your game engine :?:

From the video description:

 

The Adam demo is a real-time-rendered short film created with the Unity engine by our demo team. It runs at 1440p on a GeForce GTX980 and was shown on the booths at our Unite Europe conference.
Link to post
Share on other sites
The thing about a movie is that it is rendered on somebody elses machine. A game runs on your own machine. Do they say what the spec was of the computer used? It could be something that most people could not justify for game play - but can be justified for advertising your game engine :?:

 

It was done at 1440p on a GeForce GTX980. They're releasing it soon so everyone can run it on their own machine. The video showcased a number of features combined to achieve a level of quality you would expect from something rendered offline. I don't think this is meant to be a game engine advertisement per-say. UE4 is sort of dominating the graphics category right now and has a booming arch viz and short film community (who are all switching over from offline renderers) so I think this is just Unitys response to that.

Link to post
Share on other sites
The burgers on the display panel in the fastfood store also always look so much better than the actual product you buy.

This criticism would be valid if this was prerendered but its real time.

 

The burgers are real as well, the ones you get are even realer than those at the display.

Link to post
Share on other sites

@andrewmac

They're releasing it soon so everyone can run it on their own machine.

 

I wonder why they have not released it already. It would certainly give them a lot more advertising if they did.

Could it be perhaps that not all is as it seems? :? I guess we will have to wait for that release and see lol

Link to post
Share on other sites
@andrewmac
They're releasing it soon so everyone can run it on their own machine.

 

I wonder why they have not released it already. It would certainly give them a lot more advertising if they did.

Could it be perhaps that not all is as it seems? :? I guess we will have to wait for that release and see lol

 

Maybe they didn't design it to run on every machine out there, but just for a single machine. And maybe it isn't accessible to users (UI etc.).

It's much like releasing a game, you can show off the game much sooner than you can release it to the public. Even though it may seem like the game is complete from an external point of view.

Link to post
Share on other sites
@andrewmac
They're releasing it soon so everyone can run it on their own machine.

 

I wonder why they have not released it already. It would certainly give them a lot more advertising if they did.

Could it be perhaps that not all is as it seems? :? I guess we will have to wait for that release and see lol

 

I think it has more to do with upcoming SIGGRAPH 2016 than some kind of nefarious reasoning. Theres a huge computers graphics conference called SIGGRAPH at the end of the month and I bet they're holding off to release it as part of the presentation there. Eric Heitz and friends will be presenting the area light stuff, I imagine unity will have some kind of presentation that showcases Adam and follows it with the release. Of course this is all speculation.


It's disappointing this community isn't more supportive of things going on outside of it. It seems anything that isn't pro-torque is immediately met with defensive responses, like its somehow an insult to Torque. It's a shame :( we're supposed to be computer scientists not fanboys.

Link to post
Share on other sites

It's disappointing this community isn't more supportive of things going on outside of it. It seems anything that isn't pro-torque is immediately met with defensive responses, like its somehow an insult to Torque. It's a shame :( we're supposed to be computer scientists not fanboys.

Haha this is probably already the most tolerant community, just try criticizing other engines within their community, they will likely destroy you with hatred. What is going on here is kindergarten compared to that.

Link to post
Share on other sites

Considering there are a number of people in this community who are or were trusted with the future of torque; and are constantly shit talking about torque and constantly telling the rest of the community how much better other products are than torque i think in general most of the community are very tempered compared to other communities.


Also considering the level of vile members in the unity community, and the past history has had with that vile sect within the unity community, i'm honestly surprised that defensive is as 'offensive' as some people get

Link to post
Share on other sites

This is becoming a war

I have no issues with Unity. I am also not a Torque fanboy. My choice of Torque was simple... one of the few free engines that you can run on 32bit windows ;)


I am just cynical of most of these demos. They all look amazing until you try it yourself and discover that you need very specific hardware.

Some friends of mine have spent a fortune on PC's with twin graphic cards, tons or ram and top end CPU's only to find that certain games still run poorly if set to best settings. If you look at the demo videos they are just perfect.


BTW did anyone notice the at 2:23 the one robot walks through the other? Look at screen on right

Link to post
Share on other sites
@andrewmac
They're releasing it soon so everyone can run it on their own machine.

 

I wonder why they have not released it already. It would certainly give them a lot more advertising if they did.

Could it be perhaps that not all is as it seems? :? I guess we will have to wait for that release and see lol

 

I think it has more to do with upcoming SIGGRAPH 2016 than some kind of nefarious reasoning. Theres a huge computers graphics conference called SIGGRAPH at the end of the month and I bet they're holding off to release it as part of the presentation there. Eric Heitz and friends will be presenting the area light stuff, I imagine unity will have some kind of presentation that showcases Adam and follows it with the release. Of course this is all speculation.


It's disappointing this community isn't more supportive of things going on outside of it. It seems anything that isn't pro-torque is immediately met with defensive responses, like its somehow an insult to Torque. It's a shame :( we're supposed to be computer scientists not fanboys.

 

Hopefully they have more papers and stuff than the area light one they already pushed out. Would be kinda lame if they just re-hashed their presentation.


On the demo, it, much like other movie demos unity and unreal have put out in the past are definitely pretty neat. Good demonstration of what some obscenely talented artists can do with the platforms. Not as great for showing 'this is what games could be like', because not needing to do physics, AI and other gameplay stuff frees up a lot of processing power to further funnel into graphics. Would be nice to see them funnel their art team to a small gameplay demo or something instead for a better game benchmark.


Heh, reminds me with Square Enix's Luminous engine demonstration a few years back that looked incredible, and then people found out it was running on 3 or 4 titan x's to achieve realtime.

Link to post
Share on other sites
On the demo, it, much like other movie demos unity and unreal have put out in the past are definitely pretty neat. Good demonstration of what some obscenely talented artists can do with the platforms. Not as great for showing 'this is what games could be like', because not needing to do physics, AI and other gameplay stuff frees up a lot of processing power to further funnel into graphics.

 

But as I mentioned before this was not the intention of the video. It's not an advertisement for Unity's gaming capabilities. It's their answer to Unreal's Kite video and the other graphical demonstrations. This is a quote from the Unity website for Adam:

 

Adam is a short film created with the Unity game engine and rendered in real time. It’s built to showcase and test out the graphical quality achievable with Unity in 2016.

 

People are faulting it for goals it never had. The real discussion here should be what new tech did they bring to the table that T3D doesn't have, and how could T3D be improved to reach that level of quality. Instead we've just got a bunch of people trying to explain why the video is bad. It's just.. sad :(

Link to post
Share on other sites
On the demo, it, much like other movie demos unity and unreal have put out in the past are definitely pretty neat. Good demonstration of what some obscenely talented artists can do with the platforms. Not as great for showing 'this is what games could be like', because not needing to do physics, AI and other gameplay stuff frees up a lot of processing power to further funnel into graphics.

 

But as I mentioned before this was not the intention of the video. It's not an advertisement for Unity's gaming capabilities. It's their answer to Unreal's Kite video and the other graphical demonstrations. This is a quote from the Unity website for Adam:

 

Adam is a short film created with the Unity game engine and rendered in real time. It’s built to showcase and test out the graphical quality achievable with Unity in 2016.

 

People are faulting it for goals it never had. The real discussion here should be what new tech did they bring to the table that T3D doesn't have, and how could T3D be improved to reach that level of quality. Instead we've just got a bunch of people trying to explain why the video is bad. It's just.. sad :(

 

Yeah, more of just a broad statement on my end that I'd prefer they put out gameplay demos instead of movies. For what it is, the Adam demo is very well done, just as the Kite demo is.

Link to post
Share on other sites
On the demo, it, much like other movie demos unity and unreal have put out in the past are definitely pretty neat. Good demonstration of what some obscenely talented artists can do with the platforms. Not as great for showing 'this is what games could be like', because not needing to do physics, AI and other gameplay stuff frees up a lot of processing power to further funnel into graphics.

 

But as I mentioned before this was not the intention of the video. It's not an advertisement for Unity's gaming capabilities. It's their answer to Unreal's Kite video and the other graphical demonstrations. This is a quote from the Unity website for Adam:

 

Adam is a short film created with the Unity game engine and rendered in real time. It’s built to showcase and test out the graphical quality achievable with Unity in 2016.

 

People are faulting it for goals it never had. The real discussion here should be what new tech did they bring to the table that T3D doesn't have, and how could T3D be improved to reach that level of quality. Instead we've just got a bunch of people trying to explain why the video is bad. It's just.. sad :(

 


You are correct andrewmac !

Link to post
Share on other sites
@andrewmac
They're releasing it soon so everyone can run it on their own machine.

 

I wonder why they have not released it already. It would certainly give them a lot more advertising if they did.

Could it be perhaps that not all is as it seems? :? I guess we will have to wait for that release and see lol

 

I think it has more to do with upcoming SIGGRAPH 2016 than some kind of nefarious reasoning. Theres a huge computers graphics conference called SIGGRAPH at the end of the month and I bet they're holding off to release it as part of the presentation there. Eric Heitz and friends will be presenting the area light stuff, I imagine unity will have some kind of presentation that showcases Adam and follows it with the release. Of course this is all speculation.


It's disappointing this community isn't more supportive of things going on outside of it. It seems anything that isn't pro-torque is immediately met with defensive responses, like its somehow an insult to Torque. It's a shame :( we're supposed to be computer scientists not fanboys.

 

Sigh... Try to go make a go go Torque 3D thread at the Unity or UE4 forums. You would be running screaming back to us. We are indeed very tolerant. At best we joke a bit about the stuff.


But do never forget that the users around here love the Torque tech and use it. Otherwise we would hang around in the other two game engines forums instead. After all it says Torque 3D forum right? And is loving torque tech a crime by the way?


Oh and the game play joke/needle stick came up as I am tired of all the nice graphic demos from all the commercial engines. Eye candy alone will never ensure a fun game or that using a tool is productive. You see some times it is not about how fancy or smart a tech you use. It is really more about the game play and the design of the game as such. Hence that is why a game such as TorchLight(made with Ogre3D) became a hit even though it is "only" a DX9 game. I hope that your CS classes informed you about that. Because they sure informed me abut GUI design and interactive design ;)

Edited by Dwarf King
Link to post
Share on other sites
Guest
This topic is now closed to further replies.
×
×
  • Create New...