Johxz Posted July 10, 2016 Share Posted July 10, 2016 (edited) Tutorial: How to compile the new version of Torque3D v3.9- 1) How to compile the new version of Torque3D Game Engine v3.9 - 2) OpenGL and DirecX 11 - How to compile Torque3D Game Engine v3.9 - 3) Bullet Physics - How to compile Torque3D Game Engine v3.9 To compile you need:- https://cmake.org/ (Min version 2.8.12 / Max version 3.6.2)- https://www.visualstudio.com/downloads/download-visual-studio-vs - Visual Studio 2015- https://www.microsoft.com/en-us/download/details.aspx?id=6812 - DirectX Software Development Kit - DXSDK_Jun10.exe (572 MB)To play you need:- https://www.microsoft.com/en-us/download/details.aspx?id=8109 - DirectX End-User Runtimes (June 2010) - directx_Jun2010_redist.exe (95.6 MB) ** You don't need this if you are using OpenGL or DirectX 11Official repo: https://github.com/GarageGames/Torque3DTwo main branches:- master with stable releases.- development with last update of features. Very stable some bugs.Don't want to compile... want just start playing around???You can download the latest binary from here:- http://forums.torque3d.org/viewtopic.php?f=2&t=665 (Compiled by me, latest dev version)- https://github.com/GarageGames/Torque3D/releasesTested with the last commits on Jul 9, 2016 - 03a3d7 Edited November 2, 2016 by Johxz Quote Link to comment Share on other sites More sharing options...
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