LoLJester Posted July 13, 2016 Share Posted July 13, 2016 I'm using L3DT's mosaic feature to export very large terrains to T3D 1.2.Terrain looks good in L3DT but not in T3D. There are seams to where the terrains join. I read that at the edges of the terrain extra polys are added to prevent the player from falling off the map and are the cause of these artifacts. The polys are not visible, but can be detected when a terrain brush is placed on those edges.Is this right and is this fixed in the latest release of T3D; and if so, can anybody please point me in the right direction? Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted July 14, 2016 Share Posted July 14, 2016 The last time I used it(3.5.1) there were no seems like you say. However the textures from L3DT were very low resolution. When I went to use my own textures, the targeting was weird(no blending) and I had to really mess with the terrain textures settings to get it to look right again. Try it out in 3.9. I would but I've gone over to full Linux. Quote Link to comment Share on other sites More sharing options...
LoLJester Posted July 14, 2016 Author Share Posted July 14, 2016 Here's a better illustration of what I'm talking about: Quote Link to comment Share on other sites More sharing options...
LoLJester Posted July 14, 2016 Author Share Posted July 14, 2016 Ok, same problems in T3D 3.9. Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted July 14, 2016 Share Posted July 14, 2016 Ouch, too bad, other then seems that's great looking terrain. What size terrain is that ? It may be tied to size. Quote Link to comment Share on other sites More sharing options...
LoLJester Posted July 14, 2016 Author Share Posted July 14, 2016 I don't think it's the size of the terrains. The size of the terrains in the pics are 2048x2048. They are just two terrains placed next to one another. I tried it with lower res, such as 512x512, and same problem. I think that it has something to do with the extra polys that are added at the edge of the terrains as shown in the third image. Quote Link to comment Share on other sites More sharing options...
LukasPJ Posted July 14, 2016 Share Posted July 14, 2016 There has been some work on this issue. This is the last PR that I could find on it:https://github.com/GarageGames/Torque3D/pull/1542This is the original PR:https://github.com/GarageGames/Torque3D/pull/566Dunno what happened to it though. Quote Link to comment Share on other sites More sharing options...
Johxz Posted July 14, 2016 Share Posted July 14, 2016 I was playing few months ago http://forums.torque3d.org/viewtopic.php?f=10&t=512 the only problem I found, was to paint the last pixel. Quote Link to comment Share on other sites More sharing options...
LoLJester Posted July 15, 2016 Author Share Posted July 15, 2016 Hi Johxz,Where am I supposed to paint? Because it doesn't work from within the Editor.And what am I supposed to paint, the baseTexture? Quote Link to comment Share on other sites More sharing options...
LoLJester Posted July 15, 2016 Author Share Posted July 15, 2016 Aha! https://github.com/GarageGames/Torque3D/pull/1542 fixes the problem!Thank you guys! Quote Link to comment Share on other sites More sharing options...
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