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Posted

How about making the entire game open-source? You can still sell the compiled full version if you want.


For animations, maybe the CC-by-SA licensed set from Ryzom would do?

https://sourceforge.net/projects/ryzomblend/files/ (and bends, but I have not checked the quality),

otherwise see discussion here for tools and iqm / fbx converts:

http://forum.freegamedev.net/viewtopic.php?f=6&t=5138&p=67328


P.S.: The name is horrible and I don't get what it has to do with dot.NET?

Posted

Your game cannot be a mod for Torque3D, any game produced with a game engine is a standalone game. If you mod a game engine, you get another game engine, not a game.

Posted

Is the model actually working? or you want someone to import it to Torque?


I took a look at the model and aside for no having a face rig (not really necessary) I don't see any problem with it.

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