practicing01 Posted July 25, 2016 Share Posted July 25, 2016 https://practicing01.itch.io/dots-net-critsAny volunteers for testing, content ideas, fixing bugs, etc would be greatly appreciated. Anyone wanting to fix/add animations/costumes to the main model, let me know so I can release the blend file (cost me $235 for the commission). Source: https://github.com/practicing01/T3D_GameModes Quote Link to comment Share on other sites More sharing options...
Johxz Posted July 25, 2016 Share Posted July 25, 2016 haha nice :) I'll buy it when I get home! I'm sure @Steve_Yorkshire would love the kitty stuff :lol: Quote Link to comment Share on other sites More sharing options...
practicing01 Posted July 26, 2016 Author Share Posted July 26, 2016 That'd be great if several thousand people would buy it. I went ahead and released the model. I hope someone can torqueify it and add animations/fixes http://opengameart.org/content/quechan Would be nice to replace the boring stock soldier too. Quote Link to comment Share on other sites More sharing options...
Julius Posted July 26, 2016 Share Posted July 26, 2016 How about making the entire game open-source? You can still sell the compiled full version if you want.For animations, maybe the CC-by-SA licensed set from Ryzom would do?https://sourceforge.net/projects/ryzomblend/files/ (and bends, but I have not checked the quality),otherwise see discussion here for tools and iqm / fbx converts:http://forum.freegamedev.net/viewtopic.php?f=6&t=5138&p=67328P.S.: The name is horrible and I don't get what it has to do with dot.NET? Quote Link to comment Share on other sites More sharing options...
Duion Posted August 2, 2016 Share Posted August 2, 2016 Your game cannot be a mod for Torque3D, any game produced with a game engine is a standalone game. If you mod a game engine, you get another game engine, not a game. Quote Link to comment Share on other sites More sharing options...
Janders Posted August 3, 2016 Share Posted August 3, 2016 Is the model actually working? or you want someone to import it to Torque?I took a look at the model and aside for no having a face rig (not really necessary) I don't see any problem with it. Quote Link to comment Share on other sites More sharing options...
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