Mitovo Posted July 25, 2016 Share Posted July 25, 2016 Hi folks!Just curious about something.One thing I've not been a fan of with T3D's terrain is that it seems to be very "chunky" at standard settings (1m per unit), and it's kinda ugly to me.I decided to try something out, and it seems to be yielding positive results so far. BUT, I just want to be sure there's no downside to this before I get too excited about it...What I'm doing is using a heightmap that's 2x the size of the area I'm looking to create, and then setting the unit size to .5m. So, I use a 2048x2048 heightmap, set the unit size to .5m, and end effectively end up with a 1 kilometer area, but with much "finer" control over terrain detail. So, for a 1/2 Km area, I'd use 1024x1024, and so on...Now, are there any down-sides to this? Is T3D's terrain LoD system effective enough to make this work effectively?Thanks in advance! Quote Link to comment Share on other sites More sharing options...
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