flysouth Posted July 27, 2016 Share Posted July 27, 2016 I shoot a bullet with a directDamage = 5 at glass with a destroyedLevel = 2. The glass breaks but if there is another piece of glass behind this one, nothing happens. Surely even without using a physics engine directDamage should equal directDamage - destroyedLevel. Then when it hits the second piece of glass it will have a directDamage of 3 so that glass will also break. The 3rd piece of glass will not as it will only recieve damage of 1.Or is there some other way that this works? Quote Link to comment Share on other sites More sharing options...
Duion Posted July 27, 2016 Share Posted July 27, 2016 The bullet stops always when it hits something or when the maximum distance is reached.You can try integrating an armor piercing projectiles resource found here: http://www.garagegames.com/community/resources/view/21671It is on my to-do list as well. Quote Link to comment Share on other sites More sharing options...
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